Massive refactor (inventory menu still a little broken but its Good Enough)

This commit is contained in:
2024-09-12 02:24:14 -07:00
parent 149c8d9571
commit b4662a0c7b
94 changed files with 1066 additions and 825 deletions

View File

@@ -1,19 +1,27 @@
[gd_scene load_steps=4 format=3 uid="uid://b1muxus5qdbeu"]
[gd_scene load_steps=5 format=3 uid="uid://b1muxus5qdbeu"]
[ext_resource type="Script" path="res://src/ui/in_game_ui/InGameUI.cs" id="1_sc13i"]
[ext_resource type="PackedScene" uid="uid://bwbofurcvf3yh" path="res://src/minimap/Minimap.tscn" id="2_6sfje"]
[ext_resource type="PackedScene" uid="uid://dlj8qdg1c5048" path="res://src/inventory_menu/InventoryMenu.tscn" id="3_4vcdl"]
[ext_resource type="PackedScene" uid="uid://dxl8il8f13c2x" path="res://src/ui/player_ui/PlayerInfoUI.tscn" id="4_46s5l"]
[node name="InGameUI" type="Control"]
process_mode = 3
custom_minimum_size = Vector2(1920, 1080)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_sc13i")
[node name="PlayerInfoUI" parent="." instance=ExtResource("4_46s5l")]
unique_name_in_owner = true
layout_mode = 1
[node name="MiniMap" parent="." instance=ExtResource("2_6sfje")]
unique_name_in_owner = true
visible = false