Massive refactor (inventory menu still a little broken but its Good Enough)

This commit is contained in:
2024-09-12 02:24:14 -07:00
parent 149c8d9571
commit b4662a0c7b
94 changed files with 1066 additions and 825 deletions

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@@ -9,6 +9,7 @@ public interface IDungeonRoom : INode3D
{
DungeonRoomLogic DungeonRoomLogic { get; }
public Marker3D PlayerSpawn { get; set; }
public Marker3D TeleportSpawn { get; set; }
}
[Meta(typeof(IAutoNode))]
@@ -24,6 +25,8 @@ public partial class DungeonRoom : Node3D, IDungeonRoom, IProvide<DungeonRoomLog
[Node] public Marker3D PlayerSpawn { get; set; } = default!;
[Node] public Marker3D TeleportSpawn { get; set; } = default!;
[Node] public Node3D ItemSpawnPoints { get; set; } = default!;
[Node] public Node3D EnemySpawnPoints { get; set; } = default!;