Massive refactor (inventory menu still a little broken but its Good Enough)
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@@ -9,6 +9,7 @@ public interface IDungeonRoom : INode3D
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{
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DungeonRoomLogic DungeonRoomLogic { get; }
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public Marker3D PlayerSpawn { get; set; }
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public Marker3D TeleportSpawn { get; set; }
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}
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[Meta(typeof(IAutoNode))]
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@@ -24,6 +25,8 @@ public partial class DungeonRoom : Node3D, IDungeonRoom, IProvide<DungeonRoomLog
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[Node] public Marker3D PlayerSpawn { get; set; } = default!;
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[Node] public Marker3D TeleportSpawn { get; set; } = default!;
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[Node] public Node3D ItemSpawnPoints { get; set; } = default!;
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[Node] public Node3D EnemySpawnPoints { get; set; } = default!;
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