Massive refactor (inventory menu still a little broken but its Good Enough)

This commit is contained in:
2024-09-12 02:24:14 -07:00
parent 149c8d9571
commit b4662a0c7b
94 changed files with 1066 additions and 825 deletions

View File

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using GameJamDungeon;
using Godot;
[GlobalClass]
public partial class WeaponStats : InventoryItemStats
{
[Export]
public int Damage { get; set; } = 0;
[Export]
public double Luck { get; set; } = 0.05;
[Export]
public double AttackSpeed { get; set; } = 1;
[Export]
public double TelluricDamageBonus { get; set; } = 0;
[Export]
public double AeolicDamageBonus { get; set; } = 0;
[Export]
public double BaseHydricDamageBonus { get; set; } = 0;
[Export]
public double IgneousDamageBonus { get; set; } = 0;
[Export]
public double FerrumDamageBonus { get; set; } = 0;
[Export]
public Godot.Collections.Array<WeaponTag> WeaponTags { get; set; } = new Godot.Collections.Array<WeaponTag>();
}