Massive refactor (inventory menu still a little broken but its Good Enough)
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19
src/items/consumable/ConsumableItemStats.cs
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19
src/items/consumable/ConsumableItemStats.cs
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using Godot;
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namespace GameJamDungeon;
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[GlobalClass]
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public partial class ConsumableItemStats : InventoryItemStats
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{
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[Export]
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public int HealHPAmount { get; set; } = 0;
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[Export]
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public int RaiseHPAmount { get; set; } = 0;
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[Export]
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public int HealVTAmount { get; set; } = 0;
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[Export]
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public int RaiseVTAmount { get; set; } = 0;
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}
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