Massive refactor (inventory menu still a little broken but its Good Enough)
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@@ -1,12 +1,17 @@
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[gd_scene load_steps=5 format=3 uid="uid://c6w7dpk0hurj0"]
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[ext_resource type="Script" path="res://src/items/consumable/ConsumableItem.cs" id="1_26bad"]
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[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemInfo.cs" id="2_g3oo3"]
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[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_g3oo3"]
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[sub_resource type="Resource" id="Resource_33w5s"]
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script = ExtResource("2_g3oo3")
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HealHPAmount = 0
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RaiseHPAmount = 0
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HealVTAmount = 0
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RaiseVTAmount = 0
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Name = ""
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Description = ""
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SpawnRate = 0.5
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[sub_resource type="BoxShape3D" id="BoxShape3D_7mh0f"]
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size = Vector3(0.778381, 0.929947, 0.731567)
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