Massive refactor (inventory menu still a little broken but its Good Enough)

This commit is contained in:
2024-09-12 02:24:14 -07:00
parent 149c8d9571
commit b4662a0c7b
94 changed files with 1066 additions and 825 deletions

View File

@@ -3,25 +3,26 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://hjyk3j24o48b"
path="res://.godot/imported/MASK 03.PNG-9ab390330efa1f35084ad56075377b4d.ctex"
path.s3tc="res://.godot/imported/MASK 03.PNG-9ab390330efa1f35084ad56075377b4d.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://src/items/accessory/textures/MASK 03.PNG"
dest_files=["res://.godot/imported/MASK 03.PNG-9ab390330efa1f35084ad56075377b4d.ctex"]
dest_files=["res://.godot/imported/MASK 03.PNG-9ab390330efa1f35084ad56075377b4d.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0