Massive refactor (inventory menu still a little broken but its Good Enough)
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
@startuml GameLogic
|
||||
state "GameLogic State" as GameJamDungeon_GameLogic_State {
|
||||
state "FloorCleared" as GameJamDungeon_GameLogic_State_FloorCleared
|
||||
state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
|
||||
state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
|
||||
state "MenuBackdrop" as GameJamDungeon_GameLogic_State_MenuBackdrop
|
||||
state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
|
||||
@@ -10,9 +11,11 @@ state "GameLogic State" as GameJamDungeon_GameLogic_State {
|
||||
state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
|
||||
}
|
||||
|
||||
GameJamDungeon_GameLogic_State_FloorCleared --> GameJamDungeon_GameLogic_State_FloorCleared : GoToNextFloor
|
||||
GameJamDungeon_GameLogic_State_GameStarted --> GameJamDungeon_GameLogic_State_Playing : Initialize
|
||||
GameJamDungeon_GameLogic_State_InventoryOpened --> GameJamDungeon_GameLogic_State_Playing : InventoryMenuToggle
|
||||
GameJamDungeon_GameLogic_State_MenuBackdrop --> GameJamDungeon_GameLogic_State_MenuBackdrop : Initialize
|
||||
GameJamDungeon_GameLogic_State_MenuBackdrop --> GameJamDungeon_GameLogic_State_Playing : Start
|
||||
GameJamDungeon_GameLogic_State_MenuBackdrop --> GameJamDungeon_GameLogic_State_Playing : StartGame
|
||||
GameJamDungeon_GameLogic_State_MinimapOpen --> GameJamDungeon_GameLogic_State_Playing : MiniMapButtonReleased
|
||||
GameJamDungeon_GameLogic_State_Paused --> GameJamDungeon_GameLogic_State_Resuming : PauseButtonPressed
|
||||
GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_FloorCleared : FloorExitReached
|
||||
@@ -24,14 +27,16 @@ GameJamDungeon_GameLogic_State_Resuming --> GameJamDungeon_GameLogic_State_Playi
|
||||
|
||||
GameJamDungeon_GameLogic_State : OnIsPaused() → SetPauseMode
|
||||
GameJamDungeon_GameLogic_State_FloorCleared : OnEnter → ShowFloorClearMenu
|
||||
GameJamDungeon_GameLogic_State_FloorCleared : OnExit → HideFloorClearMenu
|
||||
GameJamDungeon_GameLogic_State_FloorCleared : OnExit → ExitFloorClearMenu
|
||||
GameJamDungeon_GameLogic_State_GameStarted : OnEnter → ShowFloorClearMenu
|
||||
GameJamDungeon_GameLogic_State_GameStarted : OnExit → ExitFloorClearMenu
|
||||
GameJamDungeon_GameLogic_State_GameStarted : OnInitialize → StartGame
|
||||
GameJamDungeon_GameLogic_State_InventoryOpened : OnEnter → SetInventoryMode
|
||||
GameJamDungeon_GameLogic_State_InventoryOpened : OnExit → HideInventory
|
||||
GameJamDungeon_GameLogic_State_MinimapOpen : OnEnter → ShowMiniMap
|
||||
GameJamDungeon_GameLogic_State_MinimapOpen : OnExit → HideMiniMap
|
||||
GameJamDungeon_GameLogic_State_Paused : OnEnter → ShowPauseMenu
|
||||
GameJamDungeon_GameLogic_State_Paused : OnExit → ExitPauseMenu
|
||||
GameJamDungeon_GameLogic_State_Playing : OnEnter → StartGame
|
||||
GameJamDungeon_GameLogic_State_Quit : OnEnter → ShowLostScreen
|
||||
GameJamDungeon_GameLogic_State_Resuming : OnExit → HidePauseMenu
|
||||
|
||||
|
||||
Reference in New Issue
Block a user