Massive refactor (inventory menu still a little broken but its Good Enough)

This commit is contained in:
2024-09-12 02:24:14 -07:00
parent 149c8d9571
commit b4662a0c7b
94 changed files with 1066 additions and 825 deletions

View File

@@ -1,6 +1,7 @@
@startuml GameLogic
state "GameLogic State" as GameJamDungeon_GameLogic_State {
state "FloorCleared" as GameJamDungeon_GameLogic_State_FloorCleared
state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
state "MenuBackdrop" as GameJamDungeon_GameLogic_State_MenuBackdrop
state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
@@ -10,9 +11,11 @@ state "GameLogic State" as GameJamDungeon_GameLogic_State {
state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
}
GameJamDungeon_GameLogic_State_FloorCleared --> GameJamDungeon_GameLogic_State_FloorCleared : GoToNextFloor
GameJamDungeon_GameLogic_State_GameStarted --> GameJamDungeon_GameLogic_State_Playing : Initialize
GameJamDungeon_GameLogic_State_InventoryOpened --> GameJamDungeon_GameLogic_State_Playing : InventoryMenuToggle
GameJamDungeon_GameLogic_State_MenuBackdrop --> GameJamDungeon_GameLogic_State_MenuBackdrop : Initialize
GameJamDungeon_GameLogic_State_MenuBackdrop --> GameJamDungeon_GameLogic_State_Playing : Start
GameJamDungeon_GameLogic_State_MenuBackdrop --> GameJamDungeon_GameLogic_State_Playing : StartGame
GameJamDungeon_GameLogic_State_MinimapOpen --> GameJamDungeon_GameLogic_State_Playing : MiniMapButtonReleased
GameJamDungeon_GameLogic_State_Paused --> GameJamDungeon_GameLogic_State_Resuming : PauseButtonPressed
GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_FloorCleared : FloorExitReached
@@ -24,14 +27,16 @@ GameJamDungeon_GameLogic_State_Resuming --> GameJamDungeon_GameLogic_State_Playi
GameJamDungeon_GameLogic_State : OnIsPaused() → SetPauseMode
GameJamDungeon_GameLogic_State_FloorCleared : OnEnter → ShowFloorClearMenu
GameJamDungeon_GameLogic_State_FloorCleared : OnExit → HideFloorClearMenu
GameJamDungeon_GameLogic_State_FloorCleared : OnExit → ExitFloorClearMenu
GameJamDungeon_GameLogic_State_GameStarted : OnEnter → ShowFloorClearMenu
GameJamDungeon_GameLogic_State_GameStarted : OnExit → ExitFloorClearMenu
GameJamDungeon_GameLogic_State_GameStarted : OnInitialize → StartGame
GameJamDungeon_GameLogic_State_InventoryOpened : OnEnter → SetInventoryMode
GameJamDungeon_GameLogic_State_InventoryOpened : OnExit → HideInventory
GameJamDungeon_GameLogic_State_MinimapOpen : OnEnter → ShowMiniMap
GameJamDungeon_GameLogic_State_MinimapOpen : OnExit → HideMiniMap
GameJamDungeon_GameLogic_State_Paused : OnEnter → ShowPauseMenu
GameJamDungeon_GameLogic_State_Paused : OnExit → ExitPauseMenu
GameJamDungeon_GameLogic_State_Playing : OnEnter → StartGame
GameJamDungeon_GameLogic_State_Quit : OnEnter → ShowLostScreen
GameJamDungeon_GameLogic_State_Resuming : OnExit → HidePauseMenu