Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
@@ -3,12 +3,12 @@
|
|||||||
importer="oggvorbisstr"
|
importer="oggvorbisstr"
|
||||||
type="AudioStreamOggVorbis"
|
type="AudioStreamOggVorbis"
|
||||||
uid="uid://cgk17d8erskht"
|
uid="uid://cgk17d8erskht"
|
||||||
path="res://.godot/imported/amb_ocean.ogg-01a11020be2db82b0e22d1423cb26aa3.oggvorbisstr"
|
path="res://.godot/imported/amb_ocean.ogg-f4ee3d30caf9194f7881a02c6507d38a.oggvorbisstr"
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://src/audio/amb/amb_ocean.ogg"
|
source_file="res://src/audio/AMB/amb_ocean.ogg"
|
||||||
dest_files=["res://.godot/imported/amb_ocean.ogg-01a11020be2db82b0e22d1423cb26aa3.oggvorbisstr"]
|
dest_files=["res://.godot/imported/amb_ocean.ogg-f4ee3d30caf9194f7881a02c6507d38a.oggvorbisstr"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -27,14 +27,14 @@ public partial class EnemyModelView2D : EnemyModelView, IEnemyModelView
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|||||||
|
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||||||
public new void OnReady()
|
public new void OnReady()
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||||||
{
|
{
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||||||
Hitbox.AreaEntered += Hitbox_AreaEntered;
|
Hitbox.AreaEntered += Hitbox_AreaEntered;
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||||||
base.OnReady();
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base.OnReady();
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||||||
}
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}
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||||||
|
|
||||||
|
|
||||||
public override Vector2 GetSize()
|
public override Vector2 GetSize()
|
||||||
{
|
{
|
||||||
return Sprite3D.GetItemRect().Size;
|
return Sprite3D.GetItemRect().Size;
|
||||||
}
|
}
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||||||
|
|
||||||
private void Hitbox_AreaEntered(Area3D area) => OnPlayerHit(new AttackEventArgs(AttackData));
|
private void Hitbox_AreaEntered(Area3D area) => OnPlayerHit(new AttackEventArgs(AttackData));
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||||||
@@ -43,103 +43,103 @@ public partial class EnemyModelView2D : EnemyModelView, IEnemyModelView
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|||||||
|
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||||||
public override void PlayHitAnimation()
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public override void PlayHitAnimation()
|
||||||
{
|
{
|
||||||
LoadShader("res://src/vfx/shaders/DamageHit.gdshader");
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LoadShader("res://src/vfx/shaders/DamageHit.gdshader");
|
||||||
var tweener = GetTree().CreateTween();
|
var tweener = GetTree().CreateTween();
|
||||||
tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f);
|
tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f);
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||||||
}
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}
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||||||
|
|
||||||
public override void PlayDeathAnimation()
|
public override void PlayDeathAnimation()
|
||||||
{
|
{
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||||||
AnimationPlayer.Stop();
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AnimationPlayer.Stop();
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||||||
LoadShader("res://src/vfx/shaders/PixelMelt.gdshader");
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LoadShader("res://src/vfx/shaders/PixelMelt.gdshader");
|
||||||
var tweener = GetTree().CreateTween();
|
var tweener = GetTree().CreateTween();
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||||||
tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 0.1f, 0.8f);
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tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 0.1f, 0.8f);
|
||||||
}
|
}
|
||||||
|
|
||||||
private EnemyDirection GetEnemyDirection(
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private EnemyDirection GetEnemyDirection(
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||||||
Basis enemyBasis,
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Basis enemyBasis,
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||||||
Vector3 cameraDirection,
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Vector3 cameraDirection,
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||||||
float rotateUpperThreshold,
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float rotateUpperThreshold,
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||||||
float rotateLowerThreshold)
|
float rotateLowerThreshold)
|
||||||
{
|
{
|
||||||
var enemyForwardDirection = enemyBasis.Z;
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var enemyForwardDirection = enemyBasis.Z;
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||||||
var enemyLeftDirection = enemyBasis.X;
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var enemyLeftDirection = enemyBasis.X;
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||||||
|
|
||||||
var leftDotProduct = enemyLeftDirection.Dot(cameraDirection);
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var leftDotProduct = enemyLeftDirection.Dot(cameraDirection);
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||||||
var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection);
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var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection);
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||||||
|
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||||||
// Check if forward facing. If the dot product is -1, the enemy is facing the camera.
|
// Check if forward facing. If the dot product is -1, the enemy is facing the camera.
|
||||||
if (forwardDotProduct < _lowerThreshold)
|
if (forwardDotProduct < _lowerThreshold)
|
||||||
{
|
{
|
||||||
SetForward();
|
SetForward();
|
||||||
return EnemyDirection.Forward;
|
return EnemyDirection.Forward;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if backward facing. If the dot product is 1, the enemy is facing the same direction as the camera.
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// Check if backward facing. If the dot product is 1, the enemy is facing the same direction as the camera.
|
||||||
else if (forwardDotProduct > rotateUpperThreshold)
|
else if (forwardDotProduct > rotateUpperThreshold)
|
||||||
{
|
{
|
||||||
SetBack();
|
SetBack();
|
||||||
return EnemyDirection.Backward;
|
return EnemyDirection.Backward;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// If the dot product of the perpendicular direction is positive (up to 1), the enemy is facing to the left (since it's mirrored).
|
// If the dot product of the perpendicular direction is positive (up to 1), the enemy is facing to the left (since it's mirrored).
|
||||||
if (leftDotProduct < _lowerThreshold)
|
if (leftDotProduct < _lowerThreshold)
|
||||||
{
|
{
|
||||||
SetRight();
|
SetRight();
|
||||||
return EnemyDirection.Left;
|
return EnemyDirection.Left;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if side facing. If the dot product is close to zero in the positive or negative direction, its close to the threshold for turning.
|
// Check if side facing. If the dot product is close to zero in the positive or negative direction, its close to the threshold for turning.
|
||||||
if (leftDotProduct > rotateUpperThreshold)
|
if (leftDotProduct > rotateUpperThreshold)
|
||||||
{
|
{
|
||||||
SetLeft();
|
SetLeft();
|
||||||
return EnemyDirection.Right;
|
return EnemyDirection.Right;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return _enemyDirection;
|
return _enemyDirection;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LoadShader(string shaderPath)
|
private void LoadShader(string shaderPath)
|
||||||
{
|
{
|
||||||
var shader = GD.Load<Shader>(shaderPath);
|
var shader = GD.Load<Shader>(shaderPath);
|
||||||
var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>();
|
var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>();
|
||||||
foreach (var sprite in sprites)
|
foreach (var sprite in sprites)
|
||||||
{
|
{
|
||||||
sprite.Material = new ShaderMaterial();
|
sprite.Material = new ShaderMaterial();
|
||||||
var shaderMaterial = (ShaderMaterial)sprite.Material;
|
var shaderMaterial = (ShaderMaterial)sprite.Material;
|
||||||
shaderMaterial.Shader = shader;
|
shaderMaterial.Shader = shader;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetShaderValue(float shaderValue)
|
private void SetShaderValue(float shaderValue)
|
||||||
{
|
{
|
||||||
var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>();
|
var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>();
|
||||||
foreach (var sprite in sprites)
|
foreach (var sprite in sprites)
|
||||||
{
|
{
|
||||||
var shaderMaterial = (ShaderMaterial)sprite.Material;
|
var shaderMaterial = (ShaderMaterial)sprite.Material;
|
||||||
shaderMaterial.SetShaderParameter("progress", shaderValue);
|
shaderMaterial.SetShaderParameter("progress", shaderValue);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetForward()
|
private void SetForward()
|
||||||
{
|
{
|
||||||
_enemyDirection = EnemyDirection.Forward;
|
_enemyDirection = EnemyDirection.Forward;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetLeft()
|
private void SetLeft()
|
||||||
{
|
{
|
||||||
_enemyDirection = EnemyDirection.Left;
|
_enemyDirection = EnemyDirection.Left;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetRight()
|
private void SetRight()
|
||||||
{
|
{
|
||||||
_enemyDirection = EnemyDirection.Right;
|
_enemyDirection = EnemyDirection.Right;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetBack()
|
private void SetBack()
|
||||||
{
|
{
|
||||||
_enemyDirection = EnemyDirection.Backward;
|
_enemyDirection = EnemyDirection.Backward;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -98,3 +98,4 @@ states/left/position = Vector2(378, 179)
|
|||||||
states/right/node = SubResource("AnimationNodeAnimation_8wbs7")
|
states/right/node = SubResource("AnimationNodeAnimation_8wbs7")
|
||||||
states/right/position = Vector2(701, 179)
|
states/right/position = Vector2(701, 179)
|
||||||
transitions = ["Start", "forward", SubResource("AnimationNodeStateMachineTransition_ivy74"), "forward", "left", SubResource("AnimationNodeStateMachineTransition_x7uye"), "left", "forward", SubResource("AnimationNodeStateMachineTransition_djeua"), "forward", "back", SubResource("AnimationNodeStateMachineTransition_8wbs7"), "back", "forward", SubResource("AnimationNodeStateMachineTransition_mnr4r"), "left", "right", SubResource("AnimationNodeStateMachineTransition_l2wq1"), "right", "left", SubResource("AnimationNodeStateMachineTransition_jwlar"), "back", "left", SubResource("AnimationNodeStateMachineTransition_fdoul"), "left", "back", SubResource("AnimationNodeStateMachineTransition_kpotx"), "forward", "right", SubResource("AnimationNodeStateMachineTransition_lfuuf"), "right", "forward", SubResource("AnimationNodeStateMachineTransition_dfvqa"), "right", "back", SubResource("AnimationNodeStateMachineTransition_dnvt3"), "back", "right", SubResource("AnimationNodeStateMachineTransition_m7aft"), "forward", "End", SubResource("AnimationNodeStateMachineTransition_7of2s"), "left", "End", SubResource("AnimationNodeStateMachineTransition_uwb20"), "right", "End", SubResource("AnimationNodeStateMachineTransition_vnd8n"), "back", "End", SubResource("AnimationNodeStateMachineTransition_v0yrd")]
|
transitions = ["Start", "forward", SubResource("AnimationNodeStateMachineTransition_ivy74"), "forward", "left", SubResource("AnimationNodeStateMachineTransition_x7uye"), "left", "forward", SubResource("AnimationNodeStateMachineTransition_djeua"), "forward", "back", SubResource("AnimationNodeStateMachineTransition_8wbs7"), "back", "forward", SubResource("AnimationNodeStateMachineTransition_mnr4r"), "left", "right", SubResource("AnimationNodeStateMachineTransition_l2wq1"), "right", "left", SubResource("AnimationNodeStateMachineTransition_jwlar"), "back", "left", SubResource("AnimationNodeStateMachineTransition_fdoul"), "left", "back", SubResource("AnimationNodeStateMachineTransition_kpotx"), "forward", "right", SubResource("AnimationNodeStateMachineTransition_lfuuf"), "right", "forward", SubResource("AnimationNodeStateMachineTransition_dfvqa"), "right", "back", SubResource("AnimationNodeStateMachineTransition_dnvt3"), "back", "right", SubResource("AnimationNodeStateMachineTransition_m7aft"), "forward", "End", SubResource("AnimationNodeStateMachineTransition_7of2s"), "left", "End", SubResource("AnimationNodeStateMachineTransition_uwb20"), "right", "End", SubResource("AnimationNodeStateMachineTransition_vnd8n"), "back", "End", SubResource("AnimationNodeStateMachineTransition_v0yrd")]
|
||||||
|
graph_offset = Vector2(-65, 84)
|
||||||
|
|||||||
@@ -103,3 +103,4 @@ states/left/position = Vector2(378, 179)
|
|||||||
states/right/node = SubResource("AnimationNodeAnimation_8wbs7")
|
states/right/node = SubResource("AnimationNodeAnimation_8wbs7")
|
||||||
states/right/position = Vector2(702, 179)
|
states/right/position = Vector2(702, 179)
|
||||||
transitions = ["Start", "forward", SubResource("AnimationNodeStateMachineTransition_ivy74"), "forward", "left", SubResource("AnimationNodeStateMachineTransition_x7uye"), "left", "forward", SubResource("AnimationNodeStateMachineTransition_djeua"), "forward", "back", SubResource("AnimationNodeStateMachineTransition_8wbs7"), "back", "forward", SubResource("AnimationNodeStateMachineTransition_mnr4r"), "left", "right", SubResource("AnimationNodeStateMachineTransition_l2wq1"), "right", "left", SubResource("AnimationNodeStateMachineTransition_jwlar"), "back", "left", SubResource("AnimationNodeStateMachineTransition_fdoul"), "left", "back", SubResource("AnimationNodeStateMachineTransition_kpotx"), "forward", "right", SubResource("AnimationNodeStateMachineTransition_lfuuf"), "right", "forward", SubResource("AnimationNodeStateMachineTransition_dfvqa"), "right", "back", SubResource("AnimationNodeStateMachineTransition_dnvt3"), "back", "right", SubResource("AnimationNodeStateMachineTransition_m7aft"), "forward", "End", SubResource("AnimationNodeStateMachineTransition_ctux2"), "right", "End", SubResource("AnimationNodeStateMachineTransition_qlkux"), "back", "End", SubResource("AnimationNodeStateMachineTransition_rmn3u"), "left", "End", SubResource("AnimationNodeStateMachineTransition_do1qe")]
|
transitions = ["Start", "forward", SubResource("AnimationNodeStateMachineTransition_ivy74"), "forward", "left", SubResource("AnimationNodeStateMachineTransition_x7uye"), "left", "forward", SubResource("AnimationNodeStateMachineTransition_djeua"), "forward", "back", SubResource("AnimationNodeStateMachineTransition_8wbs7"), "back", "forward", SubResource("AnimationNodeStateMachineTransition_mnr4r"), "left", "right", SubResource("AnimationNodeStateMachineTransition_l2wq1"), "right", "left", SubResource("AnimationNodeStateMachineTransition_jwlar"), "back", "left", SubResource("AnimationNodeStateMachineTransition_fdoul"), "left", "back", SubResource("AnimationNodeStateMachineTransition_kpotx"), "forward", "right", SubResource("AnimationNodeStateMachineTransition_lfuuf"), "right", "forward", SubResource("AnimationNodeStateMachineTransition_dfvqa"), "right", "back", SubResource("AnimationNodeStateMachineTransition_dnvt3"), "back", "right", SubResource("AnimationNodeStateMachineTransition_m7aft"), "forward", "End", SubResource("AnimationNodeStateMachineTransition_ctux2"), "right", "End", SubResource("AnimationNodeStateMachineTransition_qlkux"), "back", "End", SubResource("AnimationNodeStateMachineTransition_rmn3u"), "left", "End", SubResource("AnimationNodeStateMachineTransition_do1qe")]
|
||||||
|
graph_offset = Vector2(6, 45)
|
||||||
|
|||||||
@@ -1,35 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://ddbvkn1c07hb7"
|
|
||||||
path.bptc="res://.godot/imported/0004.webp-f437a780f1fa2ff236a2237b7825a2d4.bptc.ctex"
|
|
||||||
metadata={
|
|
||||||
"imported_formats": ["s3tc_bptc"],
|
|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://src/enemy/enemy_types/06. Planter/Animation Frames/Back/0004.webp"
|
|
||||||
dest_files=["res://.godot/imported/0004.webp-f437a780f1fa2ff236a2237b7825a2d4.bptc.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=2
|
|
||||||
compress/high_quality=true
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://5wgijvqdoqt2"
|
|
||||||
path.bptc="res://.godot/imported/0090.webp-261d8c62d9a07e71113c749e13ac5372.bptc.ctex"
|
|
||||||
metadata={
|
|
||||||
"imported_formats": ["s3tc_bptc"],
|
|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://src/enemy/enemy_types/06. Planter/Animation Frames/Back/0090.webp"
|
|
||||||
dest_files=["res://.godot/imported/0090.webp-261d8c62d9a07e71113c749e13ac5372.bptc.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=2
|
|
||||||
compress/high_quality=true
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://cofai2b0u7u1"
|
|
||||||
path.bptc="res://.godot/imported/0118.webp-e1c7629407e29cdf109eefc566a6d4c5.bptc.ctex"
|
|
||||||
metadata={
|
|
||||||
"imported_formats": ["s3tc_bptc"],
|
|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://src/enemy/enemy_types/06. Planter/Animation Frames/Back/0118.webp"
|
|
||||||
dest_files=["res://.godot/imported/0118.webp-e1c7629407e29cdf109eefc566a6d4c5.bptc.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=2
|
|
||||||
compress/high_quality=true
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://dlv50mtwha3hl"
|
|
||||||
path.bptc="res://.godot/imported/0176.webp-27830989993c21d8d60787379a644fc4.bptc.ctex"
|
|
||||||
metadata={
|
|
||||||
"imported_formats": ["s3tc_bptc"],
|
|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
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compress/channel_pack=0
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mipmaps/limit=-1
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roughness/src_normal=""
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detect_3d/compress_to=0
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[deps]
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|
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|
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|
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|
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|
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|
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roughness/src_normal=""
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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|
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process/size_limit=0
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|
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detect_3d/compress_to=0
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|
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@@ -1,35 +0,0 @@
|
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[remap]
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|
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|
|
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|
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|
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source_file="res://src/enemy/enemy_types/06. Planter/Animation Frames/Side/0196.webp"
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|
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dest_files=["res://.godot/imported/0196.webp-2aed91fa3840a4a5c715cfbbdecb6e48.bptc.ctex"]
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compress/high_quality=true
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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|
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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|
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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detect_3d/compress_to=0
|
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
using Chickensoft.AutoInject;
|
||||||
|
using Chickensoft.Introspection;
|
||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Zennysoft.Game.Ma;
|
||||||
|
|
||||||
|
[Meta(typeof(IAutoNode))]
|
||||||
|
public partial class Planter : Enemy2D, IHaveEngagePlayerBehavior
|
||||||
|
{
|
||||||
|
public override void _Notification(int what) => this.Notify(what);
|
||||||
|
|
||||||
|
[Node] public EngagePlayerBehavior EngagePlayerBehavior { get; set; } = default!;
|
||||||
|
[Node] public Area3D PlayerDetector { get; set; } = default!;
|
||||||
|
|
||||||
|
[Export] private float PrimaryAttackChance { get; set; } = 0.75f;
|
||||||
|
|
||||||
|
[Export] private float SecondaryAttackChance { get; set; } = 0.25f;
|
||||||
|
|
||||||
|
public void OnReady()
|
||||||
|
{
|
||||||
|
EngagePlayerBehavior.TakeAction += EngagePlayerBehavior_TakeAction;
|
||||||
|
EngagePlayerBehavior.AcquireTarget += EngagePlayerBehavior_AcquireTarget;
|
||||||
|
PlayerDetector.BodyEntered += PlayerDetector_BodyEntered;
|
||||||
|
PlayerDetector.BodyExited += PlayerDetector_BodyExited;
|
||||||
|
SetPhysicsProcess(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnResolved() => _enemyLogic.Input(new EnemyLogic.Input.Idle());
|
||||||
|
|
||||||
|
public override void PerformAction()
|
||||||
|
{
|
||||||
|
var rng = new RandomNumberGenerator();
|
||||||
|
var options = new List<Action>() { EnemyModelView.PlayPrimaryAttackAnimation, EnemyModelView.PlaySecondaryAttackAnimation };
|
||||||
|
var selection = rng.RandWeighted([PrimaryAttackChance, SecondaryAttackChance]);
|
||||||
|
options[(int)selection].Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://c4sawdrpioedx
|
||||||
@@ -0,0 +1,409 @@
|
|||||||
|
[gd_scene load_steps=90 format=3 uid="uid://c35bp6wop71bt"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://bbvi33wy7w7d5" path="res://src/system/EnemyProjectile.cs" id="1_8vfeu"]
|
||||||
|
[ext_resource type="Script" uid="uid://ctshiyffvt4y5" path="res://src/system/AttackDataResource.cs" id="2_ucnx3"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bjlv5d7xgxq45" path="res://src/vfx/Enemy/chariot_projectile/tile000.png" id="3_d6kv7"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dh3x062wk5qca" path="res://src/vfx/Enemy/chariot_projectile/tile003.png" id="4_jesyy"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://c0jveij17p14k" path="res://src/audio/sfx/ENEMY_EDEN_PILLAR_PROJECTILETRAVEL.ogg" id="4_lsi6w"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b1mm6jyk15jle" path="res://src/vfx/Enemy/chariot_projectile/tile004.png" id="5_dvyvo"]
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|
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|
||||||
|
[ext_resource type="Texture2D" uid="uid://b2se6n7xmuixi" path="res://src/vfx/Enemy/chariot_projectile/tile007.png" id="8_el7nw"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://1b7gyx7oerkp" path="res://src/vfx/Enemy/chariot_projectile/tile008.png" id="9_784qt"]
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|
[ext_resource type="Texture2D" uid="uid://dalsyo1wqamyo" path="res://src/vfx/Enemy/chariot_projectile/tile009.png" id="10_f71de"]
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|
[ext_resource type="Texture2D" uid="uid://da3sd5fjv6qfd" path="res://src/vfx/Enemy/chariot_projectile/tile010.png" id="11_fpt2m"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://1xsogqc35oii" path="res://src/vfx/Enemy/chariot_projectile/tile011.png" id="12_l11cu"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bwcnngjv0muta" path="res://src/vfx/Enemy/chariot_projectile/tile012.png" id="13_i403j"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c3tu6s1qsppn5" path="res://src/vfx/Enemy/chariot_projectile/tile013.png" id="14_tovws"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://jauojnk6d0bq" path="res://src/vfx/Enemy/chariot_projectile/tile014.png" id="15_a7ny4"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://e0jaojem4bce" path="res://src/vfx/Enemy/chariot_projectile/tile015.png" id="16_h187g"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bybquttihoyk8" path="res://src/vfx/Enemy/chariot_projectile/tile016.png" id="17_bf4vk"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dnlb080whhvn8" path="res://src/vfx/Enemy/chariot_projectile/tile017.png" id="18_d85r3"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bsgicrtlb8ppq" path="res://src/vfx/Enemy/chariot_projectile/tile018.png" id="19_sb3kk"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://d26pwu65w6neo" path="res://src/vfx/Enemy/chariot_projectile/tile019.png" id="20_fqolb"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dw6417lafiga1" path="res://src/vfx/Enemy/chariot_projectile/tile020.png" id="21_h5h0w"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bo425d6fk8f37" path="res://src/vfx/Enemy/chariot_projectile/tile021.png" id="22_b268e"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cnoi2gfqtws2r" path="res://src/vfx/Enemy/chariot_projectile/tile022.png" id="23_gscd5"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b17s637i5l8y" path="res://src/vfx/Enemy/chariot_projectile/tile023.png" id="24_pqfls"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://fla4uk4jlg3u" path="res://src/vfx/Enemy/chariot_projectile/tile024.png" id="25_6s61g"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://blxtlqpvc5d1s" path="res://src/vfx/Enemy/chariot_projectile/tile025.png" id="26_cmolc"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://hqnh4bpvef7f" path="res://src/vfx/Enemy/chariot_projectile/tile026.png" id="27_amlws"]
|
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