This commit is contained in:
Pal
2026-04-20 19:00:05 -07:00
803 changed files with 4783 additions and 4609 deletions

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@@ -3,12 +3,12 @@
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@@ -98,3 +98,4 @@ states/left/position = Vector2(378, 179)
states/right/node = SubResource("AnimationNodeAnimation_8wbs7") states/right/node = SubResource("AnimationNodeAnimation_8wbs7")
states/right/position = Vector2(701, 179) states/right/position = Vector2(701, 179)
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graph_offset = Vector2(-65, 84)

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@@ -103,3 +103,4 @@ states/left/position = Vector2(378, 179)
states/right/node = SubResource("AnimationNodeAnimation_8wbs7") states/right/node = SubResource("AnimationNodeAnimation_8wbs7")
states/right/position = Vector2(702, 179) states/right/position = Vector2(702, 179)
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graph_offset = Vector2(6, 45)

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using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System;
using System.Collections.Generic;
using Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class Planter : Enemy2D, IHaveEngagePlayerBehavior
{
public override void _Notification(int what) => this.Notify(what);
[Node] public EngagePlayerBehavior EngagePlayerBehavior { get; set; } = default!;
[Node] public Area3D PlayerDetector { get; set; } = default!;
[Export] private float PrimaryAttackChance { get; set; } = 0.75f;
[Export] private float SecondaryAttackChance { get; set; } = 0.25f;
public void OnReady()
{
EngagePlayerBehavior.TakeAction += EngagePlayerBehavior_TakeAction;
EngagePlayerBehavior.AcquireTarget += EngagePlayerBehavior_AcquireTarget;
PlayerDetector.BodyEntered += PlayerDetector_BodyEntered;
PlayerDetector.BodyExited += PlayerDetector_BodyExited;
SetPhysicsProcess(true);
}
public void OnResolved() => _enemyLogic.Input(new EnemyLogic.Input.Idle());
public override void PerformAction()
{
var rng = new RandomNumberGenerator();
var options = new List<Action>() { EnemyModelView.PlayPrimaryAttackAnimation, EnemyModelView.PlaySecondaryAttackAnimation };
var selection = rng.RandWeighted([PrimaryAttackChance, SecondaryAttackChance]);
options[(int)selection].Invoke();
}
}

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