Fix sproingy too
This commit is contained in:
@@ -400,7 +400,7 @@ libraries = {
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}
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}
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[node name="Hitbox" type="Area3D" parent="."]
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[node name="Hitbox" type="Area3D" parent="."]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -0.152949, 0, 0)
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collision_layer = 64
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collision_layer = 64
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collision_mask = 64
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collision_mask = 64
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script = ExtResource("3_aiftp")
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script = ExtResource("3_aiftp")
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@@ -329,10 +329,12 @@ debug_enabled = true
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debug_path_custom_color = Color(1, 0, 0, 1)
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debug_path_custom_color = Color(1, 0, 0, 1)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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shape = SubResource("CapsuleShape3D_cwfph")
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shape = SubResource("CapsuleShape3D_cwfph")
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[node name="LineOfSight" type="Area3D" parent="."]
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[node name="LineOfSight" type="Area3D" parent="."]
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unique_name_in_owner = true
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unique_name_in_owner = true
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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collision_layer = 2
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collision_layer = 2
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collision_mask = 2
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collision_mask = 2
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@@ -357,17 +359,19 @@ libraries = {
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}
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}
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[node name="Hitbox" type="Area3D" parent="."]
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[node name="Hitbox" type="Area3D" parent="."]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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collision_layer = 64
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collision_layer = 64
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collision_mask = 64
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collision_mask = 64
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script = ExtResource("3_usw2d")
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script = ExtResource("3_usw2d")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.189337, 0.217529, -0.78415)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0470563, 0.217529, -0.78415)
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shape = SubResource("BoxShape3D_0yire")
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shape = SubResource("BoxShape3D_0yire")
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disabled = true
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disabled = true
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[node name="Raycast" type="RayCast3D" parent="."]
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[node name="Raycast" type="RayCast3D" parent="."]
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unique_name_in_owner = true
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unique_name_in_owner = true
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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visible = false
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visible = false
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target_position = Vector3(0, 0, -3)
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target_position = Vector3(0, 0, -3)
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collision_mask = 3
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collision_mask = 3
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