Put minimap back in place
Note: issue still exists where the last spot the player existed before the level finished loading is marked visibile on the minimap
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@@ -551,6 +551,7 @@ flip_v = true
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.265086, 0)
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layers = 2
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sorting_offset = -100.0
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pixel_size = 0.025
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axis = 1
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texture = ExtResource("7_8hi2n")
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