Put minimap back in place
Note: issue still exists where the last spot the player existed before the level finished loading is marked visibile on the minimap
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@@ -281,9 +281,6 @@ public partial class Game : Node3D, IGame
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public void NextFloorLoaded()
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{
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var transform = Map.GetPlayerSpawnPosition();
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GameRepo.SetPlayerGlobalTransform(transform);
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Player.TeleportPlayer(new Vector3(transform.Origin.X, -1.75f, transform.Origin.Z));
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GameLogic.Input(new GameLogic.Input.HideFloorClearMenu());
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}
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