Load screen with pausing
This commit is contained in:
@@ -2,7 +2,7 @@
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Godot;
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using System.Linq;
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using System.Threading;
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namespace GameJamDungeon
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{
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@@ -25,28 +25,54 @@ namespace GameJamDungeon
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public IAppLogic AppLogic { get; set; } = default!;
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public AppLogic.IBinding AppBinding { get; set; } = default!;
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[Node] public IMenu Menu { get; set; } = default!;
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[Node] public ISubViewport GameWindow { get; set; } = default!;
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[Node] public IAnimationPlayer AnimationPlayer { get; set; } = default!;
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public void Initialize()
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{
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Instantiator = new Instantiator(GetTree());
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AppRepo = new AppRepo();
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AppLogic = new AppLogic();
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AppLogic.Set(AppRepo);
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Menu.NewGame += OnNewGame;
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Menu.Quit += OnQuit;
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AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
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this.Provide();
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}
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public void OnReady()
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{
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Game = Instantiator.LoadAndInstantiate<Game>(GAME_SCENE_PATH);
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GameWindow.AddChildEx(Game);
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AppBinding = AppLogic.Bind();
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AppLogic.Start();
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Instantiator.SceneTree.Paused = false;
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AppBinding
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.Handle((in AppLogic.Output.ShowLoadingScreen _) =>
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{
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Menu.Hide();
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AnimationPlayer.Play("load");
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})
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.Handle((in AppLogic.Output.SetupGameScene _) =>
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{
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Instantiator.SceneTree.Paused = true;
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Game = Instantiator.LoadAndInstantiate<Game>(GAME_SCENE_PATH);
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GameWindow.AddChildEx(Game);
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})
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.Handle((in AppLogic.Output.ShowGame _) =>
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{
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Instantiator.SceneTree.Paused = false;
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Game.Show();
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});
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AppLogic.Start();
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}
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private void AnimationPlayer_AnimationFinished(StringName animName)
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{
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AppLogic.Input(new AppLogic.Input.LoadGameFinished());
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}
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public void OnNewGame() => AppLogic.Input(new AppLogic.Input.NewGame());
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@@ -1,6 +1,68 @@
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[gd_scene load_steps=2 format=3 uid="uid://cagfc5ridmteu"]
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[gd_scene load_steps=6 format=3 uid="uid://cagfc5ridmteu"]
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[ext_resource type="Script" path="res://src/app/App.cs" id="1_rt73h"]
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[ext_resource type="PackedScene" uid="uid://rfvnddfqufho" path="res://src/menu/Menu.tscn" id="2_kvwo1"]
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[sub_resource type="Animation" id="Animation_fa8xf"]
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resource_name = "load"
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length = 5.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("LoadScreen:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.466667, 4.03333, 5),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1), Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("SubViewportContainer:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 4.03333),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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[sub_resource type="Animation" id="Animation_mbxap"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("LoadScreen:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("SubViewportContainer:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_vkd35"]
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_data = {
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"RESET": SubResource("Animation_mbxap"),
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"load": SubResource("Animation_fa8xf")
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}
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[node name="App" type="CanvasLayer"]
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process_mode = 3
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@@ -21,3 +83,21 @@ handle_input_locally = false
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audio_listener_enable_3d = true
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size = Vector2i(1920, 1080)
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render_target_update_mode = 4
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[node name="Menu" parent="." instance=ExtResource("2_kvwo1")]
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unique_name_in_owner = true
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[node name="LoadScreen" type="ColorRect" parent="."]
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modulate = Color(1, 1, 1, 0)
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.235294, 0.235294, 0.784314, 1)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_vkd35")
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}
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@@ -6,13 +6,15 @@
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{
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public readonly record struct NewGame;
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public readonly record struct FadeInFinished;
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public readonly record struct LoadGameFinished;
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public readonly record struct FadeOutFinished;
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public readonly record struct QuitGame;
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public readonly record struct GameOver;
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public readonly record struct ShowLoadingScreen;
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}
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}
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}
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@@ -18,7 +18,9 @@
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public readonly record struct HideGame;
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public readonly record struct SetupGameScene();
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public readonly record struct SetupGameScene;
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public readonly record struct ShowLoadingScreen;
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public readonly record struct ShowMainMenu;
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@@ -9,6 +9,6 @@ namespace GameJamDungeon
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[LogicBlock(typeof(State), Diagram = true)]
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public partial class AppLogic : LogicBlock<AppLogic.State>, IAppLogic
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{
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public override Transition GetInitialState() => To<State.SplashScreen>();
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public override Transition GetInitialState() => To<State.MainMenu>();
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}
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}
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@@ -1,22 +0,0 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace GameJamDungeon
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{
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public partial class AppLogic
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{
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public partial record State
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{
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[Meta]
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public partial record LeavingMenu : State, IGet<Input.FadeOutFinished>
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{
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public LeavingMenu()
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{
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this.OnEnter(() => Output(new Output.FadeToBlack()));
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}
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public Transition On(in Input.FadeOutFinished input) => To<InGame>();
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}
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}
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}
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}
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24
src/app/state/states/LoadingScreen.cs
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24
src/app/state/states/LoadingScreen.cs
Normal file
@@ -0,0 +1,24 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace GameJamDungeon;
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public partial class AppLogic
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{
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public partial record State
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{
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[Meta]
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public partial record LoadingScreen : State, IGet<Input.LoadGameFinished>
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{
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public LoadingScreen()
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{
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this.OnEnter(() =>
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{
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Output(new Output.ShowLoadingScreen());
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});
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}
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public Transition On(in Input.LoadGameFinished input) => To<InGame>();
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}
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}
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}
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@@ -14,19 +14,19 @@ namespace GameJamDungeon
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{
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this.OnEnter(() =>
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{
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Output(new Output.SetupGameScene());
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Get<IAppRepo>().OnMainMenuEntered();
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Output(new Output.ShowMainMenu());
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});
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}
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public Transition On(in Input.NewGame input) => To<LeavingMenu>();
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public Transition On(in Input.NewGame input)
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{
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Output(new Output.SetupGameScene());
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return To<LoadingScreen>();
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}
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public Transition On(in Input.QuitGame input)
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{
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Output(new Output.ExitGame());
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return ToSelf();
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}
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}
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@@ -1,33 +0,0 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace GameJamDungeon
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{
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public partial class AppLogic
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{
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public partial record State
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{
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[Meta]
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public partial record SplashScreen : State, IGet<Input.FadeOutFinished>
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{
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public SplashScreen()
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{
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this.OnEnter(() => Output(new Output.ShowSplashScreen()));
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OnAttach(
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() => Get<IAppRepo>().SplashScreenSkipped += OnSplashScreenSkipped
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);
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OnDetach(
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() => Get<IAppRepo>().SplashScreenSkipped -= OnSplashScreenSkipped
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);
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}
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public Transition On(in Input.FadeOutFinished input) => To<MainMenu>();
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public void OnSplashScreenSkipped() =>
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Output(new Output.HideSplashScreen());
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}
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}
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}
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}
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@@ -41,7 +41,7 @@ public partial class Game : Node3D, IGame
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{
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GameBinding = GameLogic.Bind();
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GameBinding
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.Handle((in GameLogic.Output.StartGame _) => { GameRepo.Resume(); })
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.Handle((in GameLogic.Output.StartGame _) => { })
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.Handle((in GameLogic.Output.SetPauseMode output) => { CallDeferred(nameof(SetPauseMode), output.IsPaused); })
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.Handle((in GameLogic.Output.SetInventoryMode _) => { InventoryMenu.PopulateItems(_.Inventory); InventoryMenu.Show(); })
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.Handle((in GameLogic.Output.HideInventory _) => { InventoryMenu.Hide(); InventoryMenu.ClearItems(); })
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@@ -60,7 +60,7 @@ public class GameRepo : IGameRepo
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{
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_inventoryItems = new AutoProp<List<InventoryItemInfo>>([]);
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_isInventoryScreenOpened = new AutoProp<bool>(false);
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_isPaused = new AutoProp<bool>(false);
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_isPaused = new AutoProp<bool>(true);
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_playerGlobalPosition = new AutoProp<Vector3>(Vector3.Zero);
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_equippedWeapon = new Weapon();
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HPBarValue = new AutoProp<int>(0);
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@@ -12,7 +12,7 @@ namespace GameJamDungeon
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{
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public Playing()
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{
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this.OnEnter(() => { Output(new Output.StartGame()); Get<IGameRepo>().Resume(); });
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this.OnEnter(() => { Output(new Output.StartGame()); });
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OnAttach(() => Get<IGameRepo>().Ended += OnEnded);
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OnDetach(() => Get<IGameRepo>().Ended -= OnEnded);
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@@ -3,7 +3,6 @@ using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using GameJamDungeon;
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using Godot;
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using System;
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public interface IMenu : IControl
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{
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40
src/menu/Menu.tscn
Normal file
40
src/menu/Menu.tscn
Normal file
@@ -0,0 +1,40 @@
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[gd_scene load_steps=2 format=3 uid="uid://rfvnddfqufho"]
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[ext_resource type="Script" path="res://src/menu/Menu.cs" id="1_vehpg"]
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[node name="Menu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_vehpg")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/margin_left = 100
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theme_override_constants/margin_top = 100
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theme_override_constants/margin_right = 100
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theme_override_constants/margin_bottom = 100
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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layout_mode = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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[node name="NewGameButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "New Game"
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[node name="QuitButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Quit
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"
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=3 uid="uid://cfecvvav8kkp6"]
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[gd_scene load_steps=19 format=3 uid="uid://cfecvvav8kkp6"]
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[ext_resource type="Script" path="res://src/player/Player.cs" id="1_xcol5"]
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[ext_resource type="Texture2D" uid="uid://bokx3h8kfdo5i" path="res://src/player/slash_0000_Classic_30.png" id="2_la11l"]
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@@ -109,6 +109,12 @@ animations = [{
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"speed": 12.0
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}]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_kxbln"]
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bg_color = Color(0, 0.411765, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_onron"]
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bg_color = Color(0, 0.411765, 0, 1)
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 38
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collision_mask = 7
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@@ -159,6 +165,7 @@ animation = &"attack"
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[node name="HealthTimer" type="Timer" parent="."]
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unique_name_in_owner = true
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process_mode = 1
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wait_time = 3.0
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autostart = true
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@@ -188,6 +195,7 @@ text = "HP: inf/inf"
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unique_name_in_owner = true
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custom_minimum_size = Vector2(0, 25)
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layout_mode = 2
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theme_override_styles/background = SubResource("StyleBoxFlat_kxbln")
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show_percentage = false
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[node name="VTNumber" type="Label" parent="MarginContainer/VBoxContainer"]
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@@ -199,4 +207,5 @@ text = "VT: inf/inf"
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unique_name_in_owner = true
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custom_minimum_size = Vector2(0, 25)
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layout_mode = 2
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theme_override_styles/background = SubResource("StyleBoxFlat_onron")
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show_percentage = false
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Block a user