Load screen with pausing
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@@ -3,7 +3,6 @@ using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using GameJamDungeon;
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using Godot;
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using System;
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public interface IMenu : IControl
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{
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40
src/menu/Menu.tscn
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40
src/menu/Menu.tscn
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@@ -0,0 +1,40 @@
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[gd_scene load_steps=2 format=3 uid="uid://rfvnddfqufho"]
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[ext_resource type="Script" path="res://src/menu/Menu.cs" id="1_vehpg"]
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[node name="Menu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_vehpg")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/margin_left = 100
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theme_override_constants/margin_top = 100
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theme_override_constants/margin_right = 100
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theme_override_constants/margin_bottom = 100
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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layout_mode = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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[node name="NewGameButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "New Game"
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[node name="QuitButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Quit
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"
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