Load screen with pausing
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@@ -41,7 +41,7 @@ public partial class Game : Node3D, IGame
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{
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GameBinding = GameLogic.Bind();
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GameBinding
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.Handle((in GameLogic.Output.StartGame _) => { GameRepo.Resume(); })
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.Handle((in GameLogic.Output.StartGame _) => { })
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.Handle((in GameLogic.Output.SetPauseMode output) => { CallDeferred(nameof(SetPauseMode), output.IsPaused); })
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.Handle((in GameLogic.Output.SetInventoryMode _) => { InventoryMenu.PopulateItems(_.Inventory); InventoryMenu.Show(); })
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.Handle((in GameLogic.Output.HideInventory _) => { InventoryMenu.Hide(); InventoryMenu.ClearItems(); })
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