Remove in-progress work that isn't working well
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@@ -108,6 +108,11 @@ animations = [{
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[sub_resource type="BoxShape3D" id="BoxShape3D_wedu3"]
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 38
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collision_mask = 7
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axis_lock_linear_y = true
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axis_lock_angular_x = true
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axis_lock_angular_z = true
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motion_mode = 1
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script = ExtResource("1_xcol5")
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RotationSpeed = 0.025
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@@ -120,7 +125,7 @@ shape = SubResource("CapsuleShape3D_dw45s")
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mesh = SubResource("CapsuleMesh_dmans")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.46709, -0.511194)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.36136, -0.472795)
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cull_mask = 1048573
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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@@ -33,6 +33,7 @@ namespace GameJamDungeon
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{
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var gameRepo = Get<IGameRepo>();
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gameRepo.SetPlayerGlobalPosition(input.GlobalPosition);
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GD.Print($"Current position: {input.GlobalPosition}");
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return ToSelf();
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}
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}
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