Remove in-progress work that isn't working well

This commit is contained in:
2024-09-01 12:59:48 -07:00
parent ea99e88535
commit b1ef3dbaab
52 changed files with 1521 additions and 166 deletions

View File

@@ -108,6 +108,11 @@ animations = [{
[sub_resource type="BoxShape3D" id="BoxShape3D_wedu3"]
[node name="Player" type="CharacterBody3D"]
collision_layer = 38
collision_mask = 7
axis_lock_linear_y = true
axis_lock_angular_x = true
axis_lock_angular_z = true
motion_mode = 1
script = ExtResource("1_xcol5")
RotationSpeed = 0.025
@@ -120,7 +125,7 @@ shape = SubResource("CapsuleShape3D_dw45s")
mesh = SubResource("CapsuleMesh_dmans")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.46709, -0.511194)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.36136, -0.472795)
cull_mask = 1048573
[node name="OmniLight3D" type="OmniLight3D" parent="."]

View File

@@ -33,6 +33,7 @@ namespace GameJamDungeon
{
var gameRepo = Get<IGameRepo>();
gameRepo.SetPlayerGlobalPosition(input.GlobalPosition);
GD.Print($"Current position: {input.GlobalPosition}");
return ToSelf();
}
}