Void Room preliminary shaders added, boss1 materials added
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=266 format=4 uid="uid://dvnc26rebk6o0"]
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[gd_scene load_steps=269 format=4 uid="uid://dvnc26rebk6o0"]
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[ext_resource type="Script" uid="uid://cuhfkyh3d7noa" path="res://src/map/dungeon/code/Overworld.cs" id="1_5hmt3"]
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[ext_resource type="Texture2D" uid="uid://co6h8vyi11sl2" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_63.png" id="2_g6b7b"]
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@@ -73,6 +73,7 @@
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[ext_resource type="PackedScene" uid="uid://db206brufi83s" path="res://src/items/weapons/Weapon.tscn" id="70_r8r3k"]
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[ext_resource type="Resource" uid="uid://cfhwlpa0d7wb4" path="res://src/items/weapons/resources/MysteryRod.tres" id="71_t71yg"]
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[ext_resource type="Texture2D" uid="uid://c38grr8d22ukg" path="res://src/map/overworld/cloudscape.png" id="73_wbbo3"]
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[ext_resource type="Shader" uid="uid://kqp7mww6drrx" path="res://src/map/map shaders/B2 Cloud Roll Middle.gdshader" id="74_wbbo3"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_peugn"]
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resource_name = "CLOUDS1"
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@@ -7959,7 +7960,7 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_5h042")
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[sub_resource type="BoxShape3D" id="BoxShape3D_b53dq"]
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size = Vector3(32.7888, 2.34912, 11.2217)
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size = Vector3(32.7888, 2.34912, 7.88136)
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_322om"]
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resource_local_to_scene = true
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@@ -7992,10 +7993,19 @@ dof_blur_far_distance = 16.33
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dof_blur_far_transition = -1.0
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dof_blur_amount = 0.04
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[sub_resource type="PlaneMesh" id="PlaneMesh_c2gp5"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_pvi8n"]
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render_priority = 0
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shader = ExtResource("74_wbbo3")
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shader_parameter/cloud_color = Vector4(1, 1, 1, 1)
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shader_parameter/cloud_opacity = 0.369
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[node name="Overworld" type="Node3D"]
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script = ExtResource("1_5hmt3")
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[node name="Model" type="Node3D" parent="."]
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transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0)
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[node name="Overworld_CLOUD_RINGS_INNER" type="Node3D" parent="Model"]
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@@ -8063,7 +8073,7 @@ mesh = SubResource("ArrayMesh_8pf8o")
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skeleton = NodePath("")
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[node name="WELL" type="MeshInstance3D" parent="Model/Overworld_optimized_Pass 1"]
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transform = Transform3D(0.715591, 0, -1.55848, 0, 0.19926, 0, 1.55848, 0, 0.715591, -419.435, 4.0169, 17.2947)
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transform = Transform3D(0.8116, 0, -1.76758, 0, 0.226, 0, 1.76758, 0, 0.8116, -419.435, 4.45589, 17.2947)
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mesh = SubResource("ArrayMesh_xtwgj")
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skeleton = NodePath("")
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@@ -8340,11 +8350,12 @@ skeleton = NodePath("")
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[node name="Overworld_tower" type="Node3D" parent="Model"]
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[node name="TOWER" type="MeshInstance3D" parent="Model/Overworld_tower"]
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transform = Transform3D(-26.6541, 0, 0, 0, -322.711, 0, 0, 0, -20.0729, -206.138, 590.903, 1888.82)
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transform = Transform3D(-26.6541, 0, 0, 0, -322.711, 0, 0, 0, -20.0729, -206.138, 827.765, 1888.82)
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mesh = SubResource("ArrayMesh_ensfr")
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skeleton = NodePath("")
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[node name="Spawn Points" type="Node3D" parent="."]
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transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0)
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[node name="PlayerSpawnPoint" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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@@ -8357,11 +8368,11 @@ collision_layer = 256
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collision_mask = 256
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Spawn Points/Exit"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.5815, -2.1779, -3.80354)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.5815, -2.1779, -2.13338)
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shape = SubResource("BoxShape3D_b53dq")
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[node name="Ran" parent="." instance=ExtResource("69_g6b7b")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -230.292, 2.58746, 49.3324)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -230.292, 3.21695, 49.3324)
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[node name="Weapon" parent="Ran" instance=ExtResource("70_r8r3k")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.451996, -1.48021, -8.76553)
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@@ -8378,3 +8389,9 @@ light_energy = 2.032
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shadow_enabled = true
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shadow_blur = 3.582
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sky_mode = 1
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(90000, 0, 0, 0, 90000, 0, 0, 0, 90000, 0, -33.8314, 0)
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visible = false
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mesh = SubResource("PlaneMesh_c2gp5")
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surface_material_override/0 = SubResource("ShaderMaterial_pvi8n")
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