Void Room preliminary shaders added, boss1 materials added
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nodes/root_type=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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gltf/naming_version=1
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uid="uid://oknw12whmw4j"
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path="res://.godot/imported/Void Room Ver 2_8.png-06fbcb451655d43ec841db07c0434525.ctex"
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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compress/hdr_compression=1
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process/premult_alpha=false
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process/normal_map_invert_y=false
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type="CompressedTexture2D"
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path="res://.godot/imported/Void Room Ver 2_area_2_big_tile.png-afc13277436952199dc147b9dc5d9c15.ctex"
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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