Void Room preliminary shaders added, boss1 materials added
This commit is contained in:
@@ -13,6 +13,6 @@
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[node name="Map" type="Node3D"]
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script = ExtResource("1_bw70o")
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_floors = Array[PackedScene]([ExtResource("2_ne2vg"), ExtResource("6_ne2vg"), ExtResource("8_y74f3"), ExtResource("6_abpbr"), ExtResource("7_caf7v"), ExtResource("9_dbqu2"), ExtResource("10_xcm54"), ExtResource("2_0qcd2"), ExtResource("5_ne2vg")])
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type="PackedScene"
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uid="uid://bupwb7sh3utsh"
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path="res://.godot/imported/Void Room Ver 2.glb-e94ef4dae18cd384481702de262a64cf.scn"
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[deps]
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source_file="res://src/map/dungeon/models/Set B/30. Void Room/Void Room Ver 2.glb"
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dest_files=["res://.godot/imported/Void Room Ver 2.glb-e94ef4dae18cd384481702de262a64cf.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://oknw12whmw4j"
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path="res://.godot/imported/Void Room Ver 2_8.png-06fbcb451655d43ec841db07c0434525.ctex"
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"vram_texture": false
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}
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[deps]
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source_file="res://src/map/dungeon/models/Set B/30. Void Room/Void Room Ver 2_8.png"
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dest_files=["res://.godot/imported/Void Room Ver 2_8.png-06fbcb451655d43ec841db07c0434525.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bkqe8stlqwilk"
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path="res://.godot/imported/Void Room Ver 2_AREA_2_MAIN_222STONE.png-5576b09bd070934560ffbeb40e575cb1.ctex"
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metadata={
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[deps]
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dest_files=["res://.godot/imported/Void Room Ver 2_AREA_2_MAIN_222STONE.png-5576b09bd070934560ffbeb40e575cb1.ctex"]
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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@@ -0,0 +1,37 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://conopqsukw5n8"
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path="res://.godot/imported/Void Room Ver 2_area_2_big_tile.png-afc13277436952199dc147b9dc5d9c15.ctex"
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metadata={
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"md5": "0c25630c903927ac616a7b2238fa2766"
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[deps]
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source_file="res://src/map/dungeon/models/Set B/30. Void Room/Void Room Ver 2_area_2_big_tile.png"
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dest_files=["res://.godot/imported/Void Room Ver 2_area_2_big_tile.png-afc13277436952199dc147b9dc5d9c15.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=275 format=4 uid="uid://5ja3qxn8h7iw"]
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[ext_resource type="Script" uid="uid://tqyybt313web" path="res://src/map/dungeon/code/BossRoomA.cs" id="1_0h3lb"]
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@@ -33,7 +33,6 @@
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@@ -54,7 +53,6 @@
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@@ -485,6 +483,7 @@ shadow_mesh = SubResource("ArrayMesh_phooe")
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@@ -3885,69 +3884,6 @@ _surfaces = [{
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@@ -4336,21 +4272,18 @@ ambient_light_energy = 0.0
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@@ -4552,6 +4489,7 @@ skeleton = NodePath("")
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@@ -4662,16 +4600,19 @@ skeleton = NodePath("")
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@@ -4941,32 +4876,34 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -115.98, -2.05432, -6.6322)
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[node name="ActivateTrap" type="Area3D" parent="Room"]
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@@ -4989,18 +4926,40 @@ transform = Transform3D(0.951873, 0.224364, -0.208802, 0.306449, -0.708162, 0.63
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File diff suppressed because one or more lines are too long
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BIN
Zennysoft.Game.Ma/src/map/map shaders/CYM 1.0•32•512x512.png
Normal file
BIN
Zennysoft.Game.Ma/src/map/map shaders/CYM 1.0•32•512x512.png
Normal file
Binary file not shown.
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34
Zennysoft.Game.Ma/src/map/map shaders/FS148.JPG.import
Normal file
34
Zennysoft.Game.Ma/src/map/map shaders/FS148.JPG.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cux7xxhorln83"
|
||||
path="res://.godot/imported/FS148.JPG-6df61cd44ef290f5f9f611d9c7663f52.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/map/map shaders/FS148.JPG"
|
||||
dest_files=["res://.godot/imported/FS148.JPG-6df61cd44ef290f5f9f611d9c7663f52.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bpkl8kbujdwwj"
|
||||
path="res://.godot/imported/Groovey 1.0•32•512x512.png-16417f60f69daf3cf95b6c43f335b0ad.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/map/map shaders/Groovey 1.0•32•512x512.png"
|
||||
dest_files=["res://.godot/imported/Groovey 1.0•32•512x512.png-16417f60f69daf3cf95b6c43f335b0ad.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
46
Zennysoft.Game.Ma/src/map/map shaders/VOID GLASS.gdshader
Normal file
46
Zennysoft.Game.Ma/src/map/map shaders/VOID GLASS.gdshader
Normal file
@@ -0,0 +1,46 @@
|
||||
shader_type spatial;
|
||||
render_mode diffuse_burley, specular_schlick_ggx, blend_mix;
|
||||
|
||||
group_uniforms albedo;
|
||||
uniform vec4 albedo : source_color = vec4(1.0, 1.0, 1.0, 0.0);
|
||||
uniform sampler2D albedo_texture : source_color, hint_default_white;
|
||||
|
||||
group_uniforms roughness;
|
||||
uniform float roughness : hint_range(0.0, 1.0) = 0.15;
|
||||
uniform sampler2D roughness_texture : hint_roughness_r;
|
||||
|
||||
group_uniforms normal;
|
||||
uniform float normal_strength : hint_range(-16.0, 16.0) = 1.0;
|
||||
uniform sampler2D normal_map : hint_normal;
|
||||
|
||||
group_uniforms misc;
|
||||
uniform vec4 edge_color : source_color = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
|
||||
float SchlickFresnel(float u) {
|
||||
float m = 1.0 - u;
|
||||
float m2 = m * m;
|
||||
return m2 * m2 * m;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// calculate fresnel values
|
||||
float VdotN = dot(VIEW, NORMAL);
|
||||
float fresnel = clamp(SchlickFresnel(VdotN), 0.0, 1.0);
|
||||
|
||||
// sample and mix textures
|
||||
vec4 _albedo = texture(albedo_texture, UV) * albedo;
|
||||
float _roughness = texture(roughness_texture, UV).r * roughness;
|
||||
|
||||
// apply glass look
|
||||
float a = mix(0.001, 1.0, _albedo.a);
|
||||
ALPHA = mix(fresnel * edge_color.a, 1.0, a);
|
||||
ALBEDO = mix(edge_color.rgb * edge_color.a, _albedo.rgb, a);
|
||||
|
||||
ROUGHNESS = _roughness;
|
||||
NORMAL_MAP = texture(normal_map, UV).xyz;
|
||||
NORMAL_MAP_DEPTH = normal_strength;
|
||||
|
||||
// function to compensate specular for alpha blend
|
||||
// 0.5 * ALPHA^-0.5
|
||||
SPECULAR = 0.5 * inversesqrt(ALPHA);
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://dra2fnoyyinii
|
||||
35
Zennysoft.Game.Ma/src/map/map shaders/VOID PORTAL.gdshader
Normal file
35
Zennysoft.Game.Ma/src/map/map shaders/VOID PORTAL.gdshader
Normal file
@@ -0,0 +1,35 @@
|
||||
shader_type spatial;
|
||||
render_mode unshaded, cull_disabled;
|
||||
|
||||
uniform float strength : hint_range(0.0, 1.0) = 0.4;
|
||||
uniform float speed : hint_range(0.0, 2.0) = 0.333;
|
||||
uniform vec2 screen_resolution = vec2(1280.0, 720.0); // Must be set from GDScript
|
||||
|
||||
void fragment() {
|
||||
float t = TIME * speed;
|
||||
|
||||
vec3 col = vec3(0.0);
|
||||
|
||||
// Convert SCREEN_UV to range [-1, 1], centering it
|
||||
vec2 pos = SCREEN_UV * 2.0 - 1.0;
|
||||
|
||||
// Preserve aspect ratio manually using the screen resolution uniform
|
||||
pos.y *= (screen_resolution.y / screen_resolution.x);
|
||||
|
||||
pos *= 4.0; // Scale up for a larger effect
|
||||
|
||||
for (float k = 1.0; k < 7.0; k += 1.0) {
|
||||
pos.x += strength * sin(2.0 * t + k * 1.5 * pos.y) + t * 0.5;
|
||||
pos.y += strength * cos(2.0 * t + k * 1.5 * pos.x);
|
||||
}
|
||||
|
||||
// Color calculation using time and position
|
||||
col += 0.5 + 0.5 * cos(TIME + pos.xyx + vec3(0.0, 2.0, 4.0));
|
||||
|
||||
// Gamma correction
|
||||
col = pow(col, vec3(2.4545));
|
||||
|
||||
// Set final output
|
||||
ALBEDO = col;
|
||||
ALPHA = 1.0;
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bpkmgenx50vof
|
||||
26
Zennysoft.Game.Ma/src/map/map shaders/VOIDSHADE.gdshader
Normal file
26
Zennysoft.Game.Ma/src/map/map shaders/VOIDSHADE.gdshader
Normal file
@@ -0,0 +1,26 @@
|
||||
shader_type spatial;
|
||||
render_mode unshaded, depth_draw_always; // NO LIGHTING!, "depth_draw_always" to 'fix' Z-ordering
|
||||
|
||||
uniform bool warp_ScreenSpace = false;
|
||||
uniform sampler2D texture_albedo : source_color, filter_nearest;
|
||||
|
||||
void fragment() {
|
||||
vec2 uv = vec2(0.0);
|
||||
|
||||
if(warp_ScreenSpace){
|
||||
uv = SCREEN_UV;
|
||||
}else{
|
||||
uv = UV;
|
||||
}
|
||||
|
||||
// TODO: ADD NOISE SAMPLER INSTEAD OF USING TRIG?
|
||||
|
||||
// TWEAK THE COEFFS AND/OR EQUATION FOR A DIFFERENT WARP PATTERN
|
||||
uv.x += sin(uv.y * 1.54 * PI + TIME) * cos(uv.y * 0.31 * PI + TIME) * 0.1;
|
||||
uv.y += cos(uv.x * 0.74 * PI + TIME) * -sin(uv.y * 1.64 * PI + TIME) * 0.1;
|
||||
|
||||
vec4 color = texture(texture_albedo, uv * 1.0);
|
||||
|
||||
ALBEDO = color.xyz;
|
||||
ALPHA = color.a;
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://ucyntjbf812l
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=266 format=4 uid="uid://dvnc26rebk6o0"]
|
||||
[gd_scene load_steps=269 format=4 uid="uid://dvnc26rebk6o0"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cuhfkyh3d7noa" path="res://src/map/dungeon/code/Overworld.cs" id="1_5hmt3"]
|
||||
[ext_resource type="Texture2D" uid="uid://co6h8vyi11sl2" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_63.png" id="2_g6b7b"]
|
||||
@@ -73,6 +73,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://db206brufi83s" path="res://src/items/weapons/Weapon.tscn" id="70_r8r3k"]
|
||||
[ext_resource type="Resource" uid="uid://cfhwlpa0d7wb4" path="res://src/items/weapons/resources/MysteryRod.tres" id="71_t71yg"]
|
||||
[ext_resource type="Texture2D" uid="uid://c38grr8d22ukg" path="res://src/map/overworld/cloudscape.png" id="73_wbbo3"]
|
||||
[ext_resource type="Shader" uid="uid://kqp7mww6drrx" path="res://src/map/map shaders/B2 Cloud Roll Middle.gdshader" id="74_wbbo3"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_peugn"]
|
||||
resource_name = "CLOUDS1"
|
||||
@@ -7959,7 +7960,7 @@ blend_shape_mode = 0
|
||||
shadow_mesh = SubResource("ArrayMesh_5h042")
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_b53dq"]
|
||||
size = Vector3(32.7888, 2.34912, 11.2217)
|
||||
size = Vector3(32.7888, 2.34912, 7.88136)
|
||||
|
||||
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_322om"]
|
||||
resource_local_to_scene = true
|
||||
@@ -7992,10 +7993,19 @@ dof_blur_far_distance = 16.33
|
||||
dof_blur_far_transition = -1.0
|
||||
dof_blur_amount = 0.04
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_c2gp5"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pvi8n"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("74_wbbo3")
|
||||
shader_parameter/cloud_color = Vector4(1, 1, 1, 1)
|
||||
shader_parameter/cloud_opacity = 0.369
|
||||
|
||||
[node name="Overworld" type="Node3D"]
|
||||
script = ExtResource("1_5hmt3")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0)
|
||||
|
||||
[node name="Overworld_CLOUD_RINGS_INNER" type="Node3D" parent="Model"]
|
||||
|
||||
@@ -8063,7 +8073,7 @@ mesh = SubResource("ArrayMesh_8pf8o")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="WELL" type="MeshInstance3D" parent="Model/Overworld_optimized_Pass 1"]
|
||||
transform = Transform3D(0.715591, 0, -1.55848, 0, 0.19926, 0, 1.55848, 0, 0.715591, -419.435, 4.0169, 17.2947)
|
||||
transform = Transform3D(0.8116, 0, -1.76758, 0, 0.226, 0, 1.76758, 0, 0.8116, -419.435, 4.45589, 17.2947)
|
||||
mesh = SubResource("ArrayMesh_xtwgj")
|
||||
skeleton = NodePath("")
|
||||
|
||||
@@ -8340,11 +8350,12 @@ skeleton = NodePath("")
|
||||
[node name="Overworld_tower" type="Node3D" parent="Model"]
|
||||
|
||||
[node name="TOWER" type="MeshInstance3D" parent="Model/Overworld_tower"]
|
||||
transform = Transform3D(-26.6541, 0, 0, 0, -322.711, 0, 0, 0, -20.0729, -206.138, 590.903, 1888.82)
|
||||
transform = Transform3D(-26.6541, 0, 0, 0, -322.711, 0, 0, 0, -20.0729, -206.138, 827.765, 1888.82)
|
||||
mesh = SubResource("ArrayMesh_ensfr")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="Spawn Points" type="Node3D" parent="."]
|
||||
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0)
|
||||
|
||||
[node name="PlayerSpawnPoint" type="Marker3D" parent="Spawn Points"]
|
||||
unique_name_in_owner = true
|
||||
@@ -8357,11 +8368,11 @@ collision_layer = 256
|
||||
collision_mask = 256
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Spawn Points/Exit"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.5815, -2.1779, -3.80354)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.5815, -2.1779, -2.13338)
|
||||
shape = SubResource("BoxShape3D_b53dq")
|
||||
|
||||
[node name="Ran" parent="." instance=ExtResource("69_g6b7b")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -230.292, 2.58746, 49.3324)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -230.292, 3.21695, 49.3324)
|
||||
|
||||
[node name="Weapon" parent="Ran" instance=ExtResource("70_r8r3k")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.451996, -1.48021, -8.76553)
|
||||
@@ -8378,3 +8389,9 @@ light_energy = 2.032
|
||||
shadow_enabled = true
|
||||
shadow_blur = 3.582
|
||||
sky_mode = 1
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(90000, 0, 0, 0, 90000, 0, 0, 0, 90000, 0, -33.8314, 0)
|
||||
visible = false
|
||||
mesh = SubResource("PlaneMesh_c2gp5")
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_pvi8n")
|
||||
|
||||
Reference in New Issue
Block a user