Finish refactoring other than making sure bonuses appear on player stat side

This commit is contained in:
2024-09-12 04:26:29 -07:00
parent b4662a0c7b
commit af384d3ddb
11 changed files with 204 additions and 127 deletions

View File

@@ -20,6 +20,8 @@ public partial class Weapon : Node3D, IInventoryItem, IEquipable
[Node] public Area3D Pickup { get; set; } = default!;
public Guid ID => Guid.NewGuid();
public void OnReady()
{
Sprite.Texture = WeaponStats.Texture;