Finish refactoring other than making sure bonuses appear on player stat side
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@@ -22,6 +22,8 @@ public partial class Accessory : Node3D, IInventoryItem, IEquipable
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[Node] public Area3D Pickup { get; set; } = default!;
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public Guid ID => Guid.NewGuid();
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public void OnReady()
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{
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Sprite.Texture = AccessoryInfo.Texture;
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