verticality map added to all floors, item descriptions fixed, enemy lore added.
This commit is contained in:
@@ -7,11 +7,11 @@
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script = ExtResource("2_ncstm")
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DamageToPlayer = 0
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Name = "Alluring Acquisition"
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StatDescription = "Box"
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StatDescription = "Contains a common item."
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FlavorText = "A ubiquitous and integral part of the economy of artifacts in the Tower.
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Cast your lot and sate your desires.
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Contains a common item."
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"
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SpawnRate = 0.1
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BonusAttack = 0
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BonusDefense = 0
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@@ -7,11 +7,11 @@
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script = ExtResource("2_6h66g")
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DamageToPlayer = 0
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Name = "Asceticism"
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StatDescription = "Box"
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StatDescription = "Forcibly removes all items worn by the opener."
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FlavorText = "A rejection of all indulgences.
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Little is absolutely necessary in this world.
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Forcibly removes all items worn by the opener."
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"
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SpawnRate = 0.1
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BonusAttack = 0
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BonusDefense = 0
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@@ -7,11 +7,11 @@
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script = ExtResource("2_k6pqw")
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DamageToPlayer = 0
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Name = "Blood Acquisition"
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StatDescription = "Box"
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StatDescription = "Drop to 1 HP in exchange for a rare item."
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FlavorText = "An exchange of one's life force for a token of the Tower's favor.
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At present, the box weighs little and engenders a certain curiosity.
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Drop to 1 HP in exchange for a rare item."
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"
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SpawnRate = 0.08
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BonusAttack = 0
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BonusDefense = 0
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@@ -7,11 +7,11 @@
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script = ExtResource("2_p8pt8")
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DamageToPlayer = 0
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Name = "Equivalence Box"
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StatDescription = "Box"
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StatDescription = "Trades 1 item in inventory for 1 random item."
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FlavorText = "A bartering box used in fair trade.
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Though, not necessarily trade of equal value.
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Trades 1 item in inventory for 1 random item."
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"
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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@@ -7,11 +7,11 @@
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script = ExtResource("2_pe0kd")
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DamageToPlayer = 0
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Name = "Fashionable Acquisition"
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StatDescription = "Box"
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StatDescription = "Grants 1 Armor upon opening."
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FlavorText = "A box used to store reignments.
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Fashion to some, function to others; the priority is a personal choice.
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Grants 1 Armor upon opening."
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"
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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@@ -7,11 +7,11 @@
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script = ExtResource("2_1iwnl")
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DamageToPlayer = 0
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Name = "Fury Box"
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StatDescription = "Box"
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StatDescription = "Grants 1 Armament upon opening."
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FlavorText = "A box used to store weapons.
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The moss-haired legionnaire is often seen harvesting armaments from the halls of the Tower and, after thorough maintenance, sealing them once more in containers much like these.
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Grants 1 Weapon upon opening."
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"
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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@@ -7,7 +7,7 @@
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script = ExtResource("2_w23fa")
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DamageToPlayer = 0
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Name = "Glue Jar"
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StatDescription = "Box"
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StatDescription = ""
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FlavorText = "Fuses all equipped items to the user upon opening with a powerful adhesive, making them unable to be unequipped.
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Possesses a pleasant fragrance."
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@@ -7,11 +7,11 @@
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script = ExtResource("2_iw3ll")
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DamageToPlayer = 0
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Name = "Healthy Acquisition"
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StatDescription = "Box"
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StatDescription = "Grants 1 Restorative upon opening."
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FlavorText = "A box for medical emergencies.
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Occasionally contains rare pharmaceuticals prized by collectors.
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Grants 1 Restorative upon opening."
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"
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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@@ -7,11 +7,11 @@
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script = ExtResource("2_pssvy")
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DamageToPlayer = 0
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Name = "Identity Acquisition"
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StatDescription = "Box"
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StatDescription = "Grants 1 Mask upon opening."
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FlavorText = "A box used to hold divine embodiments.
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Each holds a fond memory of a loved one, extracted and placed within its construction.
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Grants 1 Mask upon opening."
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"
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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@@ -7,11 +7,11 @@
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script = ExtResource("2_xe8mc")
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DamageToPlayer = 0
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Name = "Lottery Box"
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StatDescription = "Box"
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StatDescription = "Converts all held items to other items at random."
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FlavorText = "A box that scrambles reality.
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A favorite of chaotic personality types.
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Converts all held items to other items at random."
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"
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SpawnRate = 0.05
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BonusAttack = 0
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BonusDefense = 0
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@@ -7,7 +7,7 @@
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script = ExtResource("2_vgter")
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DamageToPlayer = 70
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Name = "Malfunction"
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StatDescription = "Box"
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StatDescription = ""
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FlavorText = "A broken, volatile box that threatens to explode.
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Will damage the opener or anything it comes into contact with. Hence, many find it wise to eject it from their personage at the earliest possible convenience."
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@@ -7,11 +7,11 @@
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script = ExtResource("2_tjkfp")
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DamageToPlayer = 0
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Name = "Mystical Acquisition"
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StatDescription = "Box"
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StatDescription = "Grants 1 Scripture or Spell-Sign upon opening."
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FlavorText = "A box used to store written wisdom.
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Such valuable information should be kept well protected.
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Grants 1 Scripture or Spell-Sign upon opening."
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"
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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@@ -7,11 +7,11 @@
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script = ExtResource("2_tbg32")
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DamageToPlayer = 0
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Name = "Scholar's Box"
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StatDescription = "Box"
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StatDescription = "A box that possesses an item the user does not currently possess."
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FlavorText = "A box inscribed with a simplistic reality altering spell.
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Favorite of documentarians and record keepers.
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A box that possesses an item the user does not currently possess."
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"
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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@@ -7,10 +7,10 @@
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script = ExtResource("2_ucc84")
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DamageToPlayer = 0
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Name = "Speculative Acquisition"
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StatDescription = "Box"
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StatDescription = "A box that holds a random box within it."
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FlavorText = "A box that promises yet another, different promise.
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A box that holds a random box within it."
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"
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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@@ -7,7 +7,7 @@
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script = ExtResource("2_7rwoq")
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DamageToPlayer = 0
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Name = "Trickster's Box"
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StatDescription = "Box"
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StatDescription = ""
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FlavorText = "A cruel joke likely crafted out of excessive boredom.
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"
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SpawnRate = 0.1
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@@ -7,11 +7,11 @@
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script = ExtResource("2_4l6ua")
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DamageToPlayer = 0
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Name = "Trinket Box"
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StatDescription = "Box"
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StatDescription = "Grants 1 Augment upon opening."
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FlavorText = "A box used to hold rare gems and valuables.
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Many of the Tower's inhabitants could not stand to see such treasures loose and scattered about, falling into cracks or presenting slipping hazards. And, after all, it is a pleasant feeling to organize one's home.
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Grants 1 Jewel upon opening."
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"
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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