Initial pass of lighting and particle systems for all area 1 rooms complete.

This commit is contained in:
Pal
2025-10-04 03:52:04 -07:00
parent f2e22032df
commit ad29e57fc9
296 changed files with 9716 additions and 1596 deletions

View File

@@ -18,15 +18,15 @@ public partial class ExitRoom : DungeonRoom
public override void _Ready()
{
_exit.AreaEntered += Exit_AreaEntered;
_exit.AreaEntered += Exit_AreaEntered;
}
public void ExitReached()
=> Game.FloorExitReached();
=> Game.FloorExitReached();
private void Exit_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
ExitReached();
if (area.GetOwner() is IPlayer)
ExitReached();
}
}