In progress work for enemy animations

This commit is contained in:
2025-04-03 23:07:50 -07:00
parent d5108fbc1e
commit ac55af0cb6
173 changed files with 6318 additions and 527 deletions

View File

@@ -1,14 +1,14 @@
@startuml EnemyLogic
state "EnemyLogic State" as Zennysoft_Game_Ma_EnemyLogic_State {
state "Defeated" as Zennysoft_Game_Ma_EnemyLogic_State_Defeated
state "Alive" as Zennysoft_Game_Ma_EnemyLogic_State_Alive {
state "Activated" as Zennysoft_Game_Ma_EnemyLogic_State_Activated {
state "Attacking" as Zennysoft_Game_Ma_EnemyLogic_State_Attacking
state "FollowPlayer" as Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer
state "Patrolling" as Zennysoft_Game_Ma_EnemyLogic_State_Patrolling
state "FollowPlayer" as Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer
state "Attacking" as Zennysoft_Game_Ma_EnemyLogic_State_Attacking
}
state "Idle" as Zennysoft_Game_Ma_EnemyLogic_State_Idle
}
state "Defeated" as Zennysoft_Game_Ma_EnemyLogic_State_Defeated
}
Zennysoft_Game_Ma_EnemyLogic_State_Alive --> Zennysoft_Game_Ma_EnemyLogic_State_Attacking : AttackTimer