Small adjustment to map loading stuff

This commit is contained in:
2025-09-30 18:20:55 -07:00
parent 6f582fcca1
commit abf34d7d9e
9 changed files with 21 additions and 20 deletions

View File

@@ -56,9 +56,8 @@ _data = {
&"fade_out": SubResource("Animation_v14r0")
}
[node name="Map" type="Node3D" node_paths=PackedStringArray("Floors")]
[node name="Map" type="Node3D"]
script = ExtResource("1_bw70o")
Floors = [3, 2, 0, 4, 1, 5, 6]
[node name="ColorRect" type="ColorRect" parent="."]
anchors_preset = 15
@@ -74,16 +73,19 @@ libraries = {
&"": SubResource("AnimationLibrary_00xd7")
}
[node name="Overworld (Add SpecialFloorLayout node for special floors and pick the FloorName from the list)" type="Node" parent="."]
[node name="MapOrder" type="Node" parent="."]
unique_name_in_owner = true
[node name="Overworld (Add SpecialFloorLayout node for special floors and pick the FloorName from the list)" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
metadata/_custom_type_script = "uid://cabvj6s31iucg"
[node name="Altar (Arrange order of nodes to change default load order)" type="Node" parent="."]
[node name="Altar (Arrange order of nodes to change default load order)" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
FloorName = 1
metadata/_custom_type_script = "uid://cabvj6s31iucg"
[node name="Floor01 (Press Populate Map Data Button to load floor from SetAFloors folder)" type="Node" parent="."]
[node name="Floor01 (Press Populate Map Data Button to load floor from SetAFloors folder)" type="Node" parent="MapOrder"]
script = ExtResource("3_v14r0")
LayoutWithSpawnRate = Dictionary[String, float]({})
EnemySpawnRates = {
@@ -91,7 +93,7 @@ EnemySpawnRates = {
}
metadata/_custom_type_script = "uid://ci7o3nn4mdo8o"
[node name="Floor02 (Add DungeonFloorLayout node for regular dungeon floors)" type="Node" parent="."]
[node name="Floor02 (Add DungeonFloorLayout node for regular dungeon floors)" type="Node" parent="MapOrder"]
script = ExtResource("3_v14r0")
LayoutWithSpawnRate = Dictionary[String, float]({})
EnemySpawnRates = {