Small adjustment to map loading stuff
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@@ -23,6 +23,9 @@ public partial class Map : Node3D, IMap
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[Dependency]
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public IPlayer Player => this.DependOn<IPlayer>();
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[Node]
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public Node MapOrder { get; set; } = default!;
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#region Save
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public ISaveChunk<MapInfo> MapChunk { get; set; } = default!;
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@@ -35,9 +38,6 @@ public partial class Map : Node3D, IMap
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public ISaveChunk<GameData> GameChunk => this.DependOn<ISaveChunk<GameData>>();
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#endregion
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[Export]
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private Array<LayoutType> Floors { get; set; } = default!;
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public IDungeonFloor CurrentFloor { get; private set; }
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public AutoProp<int> CurrentFloorNumber { get; private set; } = new AutoProp<int>(0);
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@@ -69,7 +69,7 @@ public partial class Map : Node3D, IMap
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public async Task LoadFloor()
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{
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var floor = GetChildren().OfType<LayoutType>().ElementAt(CurrentFloorNumber.Value);
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var floor = MapOrder.GetChildren().OfType<LayoutType>().ElementAt(CurrentFloorNumber.Value);
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var sceneToLoad = LayoutToScenePathConverter.Convert(floor);
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await LoadFloor(sceneToLoad);
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if (CurrentFloor is DungeonFloor dungeonFloor && floor is DungeonFloorLayout dungeonFloorLayout)
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@@ -108,7 +108,6 @@ public partial class Map : Node3D, IMap
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private void ClearCurrentMap()
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{
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CurrentFloor?.CallDeferred(MethodName.QueueFree, []);
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Floors.Remove(Floors.First());
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}
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private void SetupDungeonFloor()
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