Implement plasma sword instakill
This commit is contained in:
@@ -46,6 +46,10 @@ public interface IPlayer : IKillable, ICharacterBody3D
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public bool CanEquipState { get; set; }
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public int TotalAttack { get; }
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public int TotalDefense { get; }
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public int TotalLuck { get; }
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public event Action PlayerDied;
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public delegate InventoryItem RerollItem(InventoryItem item);
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}
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@@ -80,7 +80,7 @@ public class EffectService
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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var randomResource = resourceFiles[rng.RandiRange(0, resourceFiles.Length - 1)];
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var randomFile = ResourceLoader.Load<ConsumableItemStats>($"{consumableFolder}/resources/{randomResource}");
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var randomFile = ResourceLoader.Load<ConsumableItemStats>($"{consumableFolder}/resources/{randomResource}".TrimSuffix(".remap"));
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consumable.Stats = randomFile;
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_game.AddChild(consumable);
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consumable.GlobalPosition = vector;
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@@ -29,7 +29,7 @@ public abstract partial class InventoryItemStats : Resource
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[Export]
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[Save("weapon_luck")]
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public double BonusLuck { get; set; } = 0.05;
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public int BonusLuck { get; set; } = 5;
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[Export]
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[Save("equipment_bonus_hp")]
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@@ -36,6 +36,8 @@ public partial class Accessory : EquipableItem
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public override int BonusVT => Stats.BonusVT;
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public override int BonusLuck { get => Stats.BonusLuck + _bonusLuck; }
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public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance, Stats.HolyResistance);
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[Save("accessory_tag")]
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@@ -43,6 +45,9 @@ public partial class Accessory : EquipableItem
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public override ItemTag ItemTag => Stats.ItemTag;
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[Save("accessory_bonus_luck")]
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private int _bonusLuck { get; set; } = 0;
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[Export]
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[Save("accessory_stats")]
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public AccessoryStats Stats { get; set; } = new AccessoryStats();
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@@ -31,9 +31,14 @@ public partial class Armor : EquipableItem
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public override int BonusDefense => Stats.BonusDefense + _bonusDefense;
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public override int BonusLuck { get => Stats.BonusLuck + _bonusLuck; }
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[Save("bonus_defense")]
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private int _bonusDefense { get; set; } = 0;
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[Save("armor_bonus_luck")]
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private int _bonusLuck { get; set; } = 0;
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public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance, Stats.HolyResistance);
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public void IncreaseArmorDefense(int bonus) => _bonusDefense += bonus;
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@@ -55,12 +55,17 @@ public partial class Weapon : EquipableItem
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public override int BonusDefense { get => Stats.BonusDefense + _bonusDefense; }
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public override int BonusLuck { get => Stats.BonusLuck + _bonusLuck; }
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[Save("weapon_bonus_damage")]
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private int _bonusDamage { get; set; } = 0;
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[Save("weapon_bonus_damage")]
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private int _bonusDefense { get; set; } = 0;
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[Save("weapon_bonus_luck")]
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private int _bonusLuck { get; set; } = 0;
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[Export]
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[Save("weapon_stats")]
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public WeaponStats Stats { get; set; } = new WeaponStats();
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@@ -21,6 +21,10 @@ public partial class WeaponStats : InventoryItemStats
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[Save("weapon_tag")]
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public WeaponTag WeaponTag { get; set; } = WeaponTag.None;
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[Export]
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[Save("weapon_self_damage")]
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public int SelfDamage { get; set; } = 0;
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[Export]
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public SoundEffect SoundEffect { get; set; } = SoundEffect.WeaponQuickSlash;
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}
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@@ -7,14 +7,15 @@
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script = ExtResource("2_rgna4")
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AttackSpeed = 1.0
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WeaponElement = 0
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WeaponTag = 0
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WeaponTag = 7
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SelfDamage = 0
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SoundEffect = 22
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Name = "Plasma Sword"
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Description = "Has the power to occasionally instantly disintegrate an enemy"
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SpawnRate = 0.05
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BonusAttack = 14
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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BonusLuck = 10
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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@@ -108,6 +108,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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private Vector3 _knockbackDirection = Vector3.Zero;
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private ItemReroller _itemReroller;
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private PlayerEffectService _playerEffectService;
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public void Initialize()
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{
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@@ -128,6 +129,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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EquipmentComponent = new EquipmentComponent();
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_itemReroller = new ItemReroller(ItemDatabase.Instance);
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_playerEffectService = new PlayerEffectService(this);
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Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
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@@ -212,7 +214,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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{
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_camera3D.AddShake(1.0f);
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TakeDamageAnimationPlayer.Play("take_damage");
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var damageReceived = DamageCalculator.CalculateDamage(damage, DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense, EquipmentComponent.ElementalResistance);
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var damageReceived = DamageCalculator.CalculateDamage(damage, TotalDefense, EquipmentComponent.ElementalResistance);
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HealthComponent.Damage(damageReceived);
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SfxDatabase.Instance.Play(SoundEffect.TakeDamage);
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}
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@@ -225,6 +227,12 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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public void PlayJumpScareAnimation() => PlayerFXAnimations.Play("jump_scare");
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public int TotalAttack => AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
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public int TotalDefense => DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense;
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public int TotalLuck => LuckComponent.Luck.Value + EquipmentComponent.BonusLuck;
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public void LevelUp()
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{
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ExperiencePointsComponent.LevelUp();
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@@ -414,11 +422,9 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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private void HitEnemy(IEnemy enemy)
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{
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var ignoreElementalResistance = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreAffinity;
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var ignoreDefense = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreDefense;
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var isCriticalHit = BattleExtensions.IsCriticalHit(LuckComponent.Luck.Value + EquipmentComponent.BonusLuck);
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var totalDamage = AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
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var element = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponElement;
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var weapon = EquipmentComponent.EquippedWeapon.Value as Weapon;
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var isCriticalHit = BattleExtensions.IsCriticalHit(TotalLuck);
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var totalDamage = TotalAttack;
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if (isCriticalHit)
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{
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@@ -426,21 +432,16 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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SfxDatabase.Instance.Play(SoundEffect.Crit);
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}
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var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance);
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var baseAttack = new AttackData(totalDamage, weapon.WeaponElement, weapon.WeaponTag == WeaponTag.IgnoreDefense, weapon.WeaponTag == WeaponTag.IgnoreAffinity);
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var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, enemy.ElementalResistanceSet);
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enemy.HealthComponent.Damage(damageDealt);
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if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
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if (weapon.WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
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knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized());
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if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.SelfDamage)
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HealthComponent.Damage(5);
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if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Instakill)
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{
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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if (rng.Randf() <= LuckComponent.Luck.Value)
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enemy.Die();
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}
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if (weapon.WeaponTag == WeaponTag.SelfDamage)
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_playerEffectService.TakeSelfDamage(weapon.Stats.SelfDamage);
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if (weapon.WeaponTag == WeaponTag.Instakill)
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_playerEffectService.Instakill(enemy);
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}
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private void CollisionDetector_AreaEntered(Area3D area)
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@@ -427,6 +427,34 @@ tracks/1/keys = {
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"values": [0, 29]
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}
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[sub_resource type="Animation" id="Animation_wvcio"]
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resource_name = "jump_scare"
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length = 5.0005
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 4.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [ExtResource("6_bj1ma"), ExtResource("6_bj1ma")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.6, 1.6, 2.6, 3.6, 4.16667),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0.48), Color(1, 1, 1, 1), Color(1, 1, 1, 0.48), Color(1, 1, 1, 0)]
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}
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[sub_resource type="Animation" id="Animation_v5qoq"]
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resource_name = "normal_attack"
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length = 0.666669
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@@ -456,34 +484,6 @@ tracks/1/keys = {
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"values": [0, 30]
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}
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[sub_resource type="Animation" id="Animation_wvcio"]
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resource_name = "jump_scare"
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length = 5.0005
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 4.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [ExtResource("6_bj1ma"), ExtResource("6_bj1ma")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.6, 1.6, 2.6, 3.6, 4.16667),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0.48), Color(1, 1, 1, 1), Color(1, 1, 1, 0.48), Color(1, 1, 1, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ebyyx"]
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_data = {
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&"Divinity_Recall": SubResource("Animation_j5wmh"),
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@@ -12094,6 +12094,7 @@ animations = [{
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collision_layer = 802
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collision_mask = 775
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script = ExtResource("1_xcol5")
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HealthTimerIsActive = true
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[node name="MainCollision" type="CollisionShape3D" parent="."]
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unique_name_in_owner = true
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@@ -12112,6 +12113,7 @@ unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 0.999848, -0.0174524, 0, 0.0174524, 0.999848, 0.003, 2.1, -0.01)
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current = true
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fov = 52.9
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_maxZ = null
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Camera/Camera3D"]
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extra_cull_margin = 16384.0
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26
Zennysoft.Game.Ma/src/player/PlayerEffectService.cs
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26
Zennysoft.Game.Ma/src/player/PlayerEffectService.cs
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@@ -0,0 +1,26 @@
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using Godot;
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using Zennysoft.Ma.Adapter;
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using Zennysoft.Ma.Adapter.Entity;
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internal class PlayerEffectService
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{
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private IPlayer _player;
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public PlayerEffectService(IPlayer player)
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{
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_player = player;
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}
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public void TakeSelfDamage(int damage)
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{
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_player.TakeDamage(new AttackData(5, ElementType.None, true, true));
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}
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public void Instakill(IEnemy enemy)
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{
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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var rand = rng.RandiRange(1, 100);
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if (rand <= _player.TotalLuck)
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enemy.Die();
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}
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}
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1
Zennysoft.Game.Ma/src/player/PlayerEffectService.cs.uid
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1
Zennysoft.Game.Ma/src/player/PlayerEffectService.cs.uid
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@@ -0,0 +1 @@
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uid://dgbhf31crsdmi
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