Implement plasma sword instakill
This commit is contained in:
@@ -108,6 +108,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
||||
private Vector3 _knockbackDirection = Vector3.Zero;
|
||||
|
||||
private ItemReroller _itemReroller;
|
||||
private PlayerEffectService _playerEffectService;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
@@ -128,6 +129,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
||||
EquipmentComponent = new EquipmentComponent();
|
||||
|
||||
_itemReroller = new ItemReroller(ItemDatabase.Instance);
|
||||
_playerEffectService = new PlayerEffectService(this);
|
||||
|
||||
Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
|
||||
|
||||
@@ -212,7 +214,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
||||
{
|
||||
_camera3D.AddShake(1.0f);
|
||||
TakeDamageAnimationPlayer.Play("take_damage");
|
||||
var damageReceived = DamageCalculator.CalculateDamage(damage, DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense, EquipmentComponent.ElementalResistance);
|
||||
var damageReceived = DamageCalculator.CalculateDamage(damage, TotalDefense, EquipmentComponent.ElementalResistance);
|
||||
HealthComponent.Damage(damageReceived);
|
||||
SfxDatabase.Instance.Play(SoundEffect.TakeDamage);
|
||||
}
|
||||
@@ -225,6 +227,12 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
||||
|
||||
public void PlayJumpScareAnimation() => PlayerFXAnimations.Play("jump_scare");
|
||||
|
||||
public int TotalAttack => AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
|
||||
|
||||
public int TotalDefense => DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense;
|
||||
|
||||
public int TotalLuck => LuckComponent.Luck.Value + EquipmentComponent.BonusLuck;
|
||||
|
||||
public void LevelUp()
|
||||
{
|
||||
ExperiencePointsComponent.LevelUp();
|
||||
@@ -414,11 +422,9 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
||||
|
||||
private void HitEnemy(IEnemy enemy)
|
||||
{
|
||||
var ignoreElementalResistance = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreAffinity;
|
||||
var ignoreDefense = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreDefense;
|
||||
var isCriticalHit = BattleExtensions.IsCriticalHit(LuckComponent.Luck.Value + EquipmentComponent.BonusLuck);
|
||||
var totalDamage = AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
|
||||
var element = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponElement;
|
||||
var weapon = EquipmentComponent.EquippedWeapon.Value as Weapon;
|
||||
var isCriticalHit = BattleExtensions.IsCriticalHit(TotalLuck);
|
||||
var totalDamage = TotalAttack;
|
||||
|
||||
if (isCriticalHit)
|
||||
{
|
||||
@@ -426,21 +432,16 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
||||
SfxDatabase.Instance.Play(SoundEffect.Crit);
|
||||
}
|
||||
|
||||
var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance);
|
||||
var baseAttack = new AttackData(totalDamage, weapon.WeaponElement, weapon.WeaponTag == WeaponTag.IgnoreDefense, weapon.WeaponTag == WeaponTag.IgnoreAffinity);
|
||||
var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, enemy.ElementalResistanceSet);
|
||||
enemy.HealthComponent.Damage(damageDealt);
|
||||
|
||||
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
|
||||
if (weapon.WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
|
||||
knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized());
|
||||
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.SelfDamage)
|
||||
HealthComponent.Damage(5);
|
||||
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Instakill)
|
||||
{
|
||||
var rng = new RandomNumberGenerator();
|
||||
rng.Randomize();
|
||||
if (rng.Randf() <= LuckComponent.Luck.Value)
|
||||
enemy.Die();
|
||||
}
|
||||
if (weapon.WeaponTag == WeaponTag.SelfDamage)
|
||||
_playerEffectService.TakeSelfDamage(weapon.Stats.SelfDamage);
|
||||
if (weapon.WeaponTag == WeaponTag.Instakill)
|
||||
_playerEffectService.Instakill(enemy);
|
||||
}
|
||||
|
||||
private void CollisionDetector_AreaEntered(Area3D area)
|
||||
|
||||
@@ -427,6 +427,34 @@ tracks/1/keys = {
|
||||
"values": [0, 29]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_wvcio"]
|
||||
resource_name = "jump_scare"
|
||||
length = 5.0005
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:texture")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 4.2),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [ExtResource("6_bj1ma"), ExtResource("6_bj1ma")]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:modulate")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.6, 1.6, 2.6, 3.6, 4.16667),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0.48), Color(1, 1, 1, 1), Color(1, 1, 1, 0.48), Color(1, 1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_v5qoq"]
|
||||
resource_name = "normal_attack"
|
||||
length = 0.666669
|
||||
@@ -456,34 +484,6 @@ tracks/1/keys = {
|
||||
"values": [0, 30]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_wvcio"]
|
||||
resource_name = "jump_scare"
|
||||
length = 5.0005
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:texture")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 4.2),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [ExtResource("6_bj1ma"), ExtResource("6_bj1ma")]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/Prosc Message:modulate")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.6, 1.6, 2.6, 3.6, 4.16667),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0.48), Color(1, 1, 1, 1), Color(1, 1, 1, 0.48), Color(1, 1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ebyyx"]
|
||||
_data = {
|
||||
&"Divinity_Recall": SubResource("Animation_j5wmh"),
|
||||
@@ -12094,6 +12094,7 @@ animations = [{
|
||||
collision_layer = 802
|
||||
collision_mask = 775
|
||||
script = ExtResource("1_xcol5")
|
||||
HealthTimerIsActive = true
|
||||
|
||||
[node name="MainCollision" type="CollisionShape3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
@@ -12112,6 +12113,7 @@ unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 0.999848, -0.0174524, 0, 0.0174524, 0.999848, 0.003, 2.1, -0.01)
|
||||
current = true
|
||||
fov = 52.9
|
||||
_maxZ = null
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Camera/Camera3D"]
|
||||
extra_cull_margin = 16384.0
|
||||
|
||||
26
Zennysoft.Game.Ma/src/player/PlayerEffectService.cs
Normal file
26
Zennysoft.Game.Ma/src/player/PlayerEffectService.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Godot;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
|
||||
internal class PlayerEffectService
|
||||
{
|
||||
private IPlayer _player;
|
||||
public PlayerEffectService(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void TakeSelfDamage(int damage)
|
||||
{
|
||||
_player.TakeDamage(new AttackData(5, ElementType.None, true, true));
|
||||
}
|
||||
|
||||
public void Instakill(IEnemy enemy)
|
||||
{
|
||||
var rng = new RandomNumberGenerator();
|
||||
rng.Randomize();
|
||||
var rand = rng.RandiRange(1, 100);
|
||||
if (rand <= _player.TotalLuck)
|
||||
enemy.Die();
|
||||
}
|
||||
}
|
||||
1
Zennysoft.Game.Ma/src/player/PlayerEffectService.cs.uid
Normal file
1
Zennysoft.Game.Ma/src/player/PlayerEffectService.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dgbhf31crsdmi
|
||||
Reference in New Issue
Block a user