Make overworld doors be of unlockable type, add behavior later
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@@ -32,6 +32,15 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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_subresources={
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"nodes": {
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"PATH:PROS DOOR": {
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"mesh_instance/layers": 0
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},
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"PATH:PROS DOOR 2": {
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"mesh_instance/layers": 0
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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