Make overworld doors be of unlockable type, add behavior later
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@@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://bn5egdkg03f5d"]
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[ext_resource type="Script" uid="uid://bxs2sugex0p0i" path="res://src/map/UnlockableDoor.cs" id="4_om2kn"]
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[node name="Node3D" type="Node3D"]
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script = ExtResource("4_om2kn")
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