Add minimap shadows

This commit is contained in:
2026-01-31 18:31:50 -08:00
parent 4801d7d9b3
commit a9ed8fda10
59 changed files with 1234 additions and 9587 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=65 format=3 uid="uid://02v033xrh6xi"]
[gd_scene load_steps=67 format=3 uid="uid://02v033xrh6xi"]
[ext_resource type="Script" uid="uid://bd824eigybu51" path="res://src/map/dungeon/code/ExitRoom.cs" id="2_7o05s"]
[ext_resource type="PackedScene" uid="uid://bpihpjlg5mcq" path="res://src/map/dungeon/models/Area 2/Exit/A2-Exit.glb" id="2_d13sj"]
@@ -32,6 +32,13 @@ size = Vector3(13.496, 20, 17.3486)
[sub_resource type="BoxShape3D" id="BoxShape3D_wu8s2"]
size = Vector3(15.7098, 10.2039, 7.09571)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k6ywg"]
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_kx0t3"]
material = SubResource("StandardMaterial3D_k6ywg")
size = Vector2(8, 26)
[sub_resource type="Curve" id="Curve_d13sj"]
_limits = [-2.0, 2.0, 0.0, 1.0]
_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
@@ -555,6 +562,15 @@ collision_mask = 256
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00295544, 1.56831, 4.23168)
shape = SubResource("BoxShape3D_wu8s2")
[node name="MinimapShadow" type="Node3D" parent="Room"]
unique_name_in_owner = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="Room/MinimapShadow"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.020082, -2.55592, 3.41991)
layers = 2
sorting_offset = 100.0
mesh = SubResource("PlaneMesh_kx0t3")
[node name="Lights" type="Node3D" parent="."]
[node name="OmniLight3D" type="OmniLight3D" parent="Lights"]