Add minimap shadows

This commit is contained in:
2026-01-31 18:31:50 -08:00
parent 4801d7d9b3
commit a9ed8fda10
59 changed files with 1234 additions and 9587 deletions
@@ -1,4 +1,4 @@
[gd_scene load_steps=115 format=4 uid="uid://cw33vpar237pm"]
[gd_scene load_steps=117 format=4 uid="uid://cw33vpar237pm"]
[ext_resource type="Script" uid="uid://bccyfmj8ikewh" path="res://src/map/dungeon/code/SpecialRoom.cs" id="1_yqj60"]
[ext_resource type="Texture2D" uid="uid://divd0yl3mgaqp" path="res://src/map/dungeon/models/Area 1/Gesthemii/gesthfix_SNEK TILE.png" id="2_4l7hs"]
@@ -1517,6 +1517,13 @@ data = PackedVector3Array(-1, -1, -0.8333, -1, 1, -1, -1, -1, -1, -1, -1, -0.833
[sub_resource type="BoxShape3D" id="BoxShape3D_43nhx"]
size = Vector3(36, 6, 20)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m6nq4"]
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_4l7hs"]
material = SubResource("StandardMaterial3D_m6nq4")
size = Vector2(37, 19)
[sub_resource type="Curve" id="Curve_h3ucl"]
_limits = [-2.0, 2.0, 0.0, 1.0]
_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
@@ -1690,6 +1697,15 @@ collision_mask = 10
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.04566, 0.894945, 0)
shape = SubResource("BoxShape3D_43nhx")
[node name="MinimapShadow" type="Node3D" parent="Room"]
unique_name_in_owner = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="Room/MinimapShadow"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0200825, -2.1338, 1.01485)
layers = 2
sorting_offset = 100.0
mesh = SubResource("PlaneMesh_4l7hs")
[node name="NPC" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.46673, 0)