Add minimap shadows
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=115 format=4 uid="uid://cw33vpar237pm"]
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[gd_scene load_steps=117 format=4 uid="uid://cw33vpar237pm"]
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[ext_resource type="Script" uid="uid://bccyfmj8ikewh" path="res://src/map/dungeon/code/SpecialRoom.cs" id="1_yqj60"]
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[ext_resource type="Texture2D" uid="uid://divd0yl3mgaqp" path="res://src/map/dungeon/models/Area 1/Gesthemii/gesthfix_SNEK TILE.png" id="2_4l7hs"]
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@@ -1517,6 +1517,13 @@ data = PackedVector3Array(-1, -1, -0.8333, -1, 1, -1, -1, -1, -1, -1, -1, -0.833
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[sub_resource type="BoxShape3D" id="BoxShape3D_43nhx"]
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size = Vector3(36, 6, 20)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m6nq4"]
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albedo_color = Color(0, 0, 0, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_4l7hs"]
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material = SubResource("StandardMaterial3D_m6nq4")
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size = Vector2(37, 19)
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[sub_resource type="Curve" id="Curve_h3ucl"]
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_limits = [-2.0, 2.0, 0.0, 1.0]
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_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
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@@ -1690,6 +1697,15 @@ collision_mask = 10
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.04566, 0.894945, 0)
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shape = SubResource("BoxShape3D_43nhx")
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[node name="MinimapShadow" type="Node3D" parent="Room"]
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unique_name_in_owner = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Room/MinimapShadow"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0200825, -2.1338, 1.01485)
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layers = 2
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sorting_offset = 100.0
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mesh = SubResource("PlaneMesh_4l7hs")
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[node name="NPC" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.46673, 0)
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