Add minimap shadows
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=80 format=4 uid="uid://dn5546yqyntfr"]
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[gd_scene load_steps=82 format=4 uid="uid://dn5546yqyntfr"]
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[ext_resource type="Script" uid="uid://bccyfmj8ikewh" path="res://src/map/dungeon/code/SpecialRoom.cs" id="1_7rwa4"]
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[ext_resource type="Shader" uid="uid://cntrajooialrn" path="res://src/map/map shaders/DemonWall Wave.gdshader" id="2_7rwa4"]
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@@ -882,6 +882,13 @@ radius = 0.452637
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[sub_resource type="BoxShape3D" id="BoxShape3D_x7lek"]
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size = Vector3(12, 8, 14)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i8fsj"]
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albedo_color = Color(0, 0, 0, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_kbwvc"]
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material = SubResource("StandardMaterial3D_i8fsj")
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size = Vector2(12.5, 14.5)
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[sub_resource type="Curve" id="Curve_77ny7"]
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_limits = [-2.0, 2.0, 0.0, 1.0]
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_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
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@@ -948,7 +955,6 @@ skeleton = NodePath("")
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[node name="HAND TRANSFER" type="MeshInstance3D" parent="Model/A1-Hand"]
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transform = Transform3D(0.287315, 0, 0, 0, 0.288009, 0, 0, 0, 0.383238, -0.0201302, 4.02993, 0.10863)
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visible = false
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mesh = SubResource("ArrayMesh_e0bem")
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skeleton = NodePath("")
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@@ -1020,7 +1026,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.04081, 2.02774, -1.07468)
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[node name="Room" type="Area3D" parent="Room"]
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unique_name_in_owner = true
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visible = false
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collision_layer = 0
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collision_mask = 10
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@@ -1031,6 +1036,15 @@ shape = SubResource("BoxShape3D_x7lek")
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[node name="Item Rescue" parent="Room" instance=ExtResource("24_x7lek")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.215604, 1)
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[node name="MinimapShadow" type="Node3D" parent="Room"]
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unique_name_in_owner = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Room/MinimapShadow"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0418267, -2.19433, 1.06724)
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layers = 2
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sorting_offset = 100.0
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mesh = SubResource("PlaneMesh_kbwvc")
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[node name="Lights" type="Node3D" parent="."]
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[node name="OmniLight3D" type="OmniLight3D" parent="Lights"]
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