Add minimap shadows

This commit is contained in:
2026-01-31 18:31:50 -08:00
parent 4801d7d9b3
commit a9ed8fda10
59 changed files with 1234 additions and 9587 deletions
@@ -1,4 +1,4 @@
[gd_scene load_steps=80 format=4 uid="uid://dn5546yqyntfr"]
[gd_scene load_steps=82 format=4 uid="uid://dn5546yqyntfr"]
[ext_resource type="Script" uid="uid://bccyfmj8ikewh" path="res://src/map/dungeon/code/SpecialRoom.cs" id="1_7rwa4"]
[ext_resource type="Shader" uid="uid://cntrajooialrn" path="res://src/map/map shaders/DemonWall Wave.gdshader" id="2_7rwa4"]
@@ -882,6 +882,13 @@ radius = 0.452637
[sub_resource type="BoxShape3D" id="BoxShape3D_x7lek"]
size = Vector3(12, 8, 14)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i8fsj"]
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_kbwvc"]
material = SubResource("StandardMaterial3D_i8fsj")
size = Vector2(12.5, 14.5)
[sub_resource type="Curve" id="Curve_77ny7"]
_limits = [-2.0, 2.0, 0.0, 1.0]
_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
@@ -948,7 +955,6 @@ skeleton = NodePath("")
[node name="HAND TRANSFER" type="MeshInstance3D" parent="Model/A1-Hand"]
transform = Transform3D(0.287315, 0, 0, 0, 0.288009, 0, 0, 0, 0.383238, -0.0201302, 4.02993, 0.10863)
visible = false
mesh = SubResource("ArrayMesh_e0bem")
skeleton = NodePath("")
@@ -1020,7 +1026,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.04081, 2.02774, -1.07468)
[node name="Room" type="Area3D" parent="Room"]
unique_name_in_owner = true
visible = false
collision_layer = 0
collision_mask = 10
@@ -1031,6 +1036,15 @@ shape = SubResource("BoxShape3D_x7lek")
[node name="Item Rescue" parent="Room" instance=ExtResource("24_x7lek")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.215604, 1)
[node name="MinimapShadow" type="Node3D" parent="Room"]
unique_name_in_owner = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="Room/MinimapShadow"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0418267, -2.19433, 1.06724)
layers = 2
sorting_offset = 100.0
mesh = SubResource("PlaneMesh_kbwvc")
[node name="Lights" type="Node3D" parent="."]
[node name="OmniLight3D" type="OmniLight3D" parent="Lights"]