Add minimap shadows
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=60 format=4 uid="uid://dpec2lbt83dhe"]
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[gd_scene load_steps=62 format=4 uid="uid://dpec2lbt83dhe"]
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[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="1_312b8"]
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[ext_resource type="Texture2D" uid="uid://dloho0aquwytw" path="res://src/map/dungeon/models/Area 1/Antechamber/antechamberfix_WALL TILE 1.jpg" id="2_312b8"]
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@@ -850,6 +850,13 @@ radius = 0.452637
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[sub_resource type="BoxShape3D" id="BoxShape3D_e81mq"]
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size = Vector3(20, 8, 16)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oetqg"]
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albedo_color = Color(0, 0, 0, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_8327w"]
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material = SubResource("StandardMaterial3D_oetqg")
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size = Vector2(21, 17)
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[sub_resource type="Curve" id="Curve_jig7d"]
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_limits = [-2.0, 2.0, 0.0, 1.0]
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_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
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@@ -1036,7 +1043,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.9752, -3.71027, 11.0699)
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[node name="Room" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.749275, 2.10907, 0)
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visible = false
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[node name="Room" type="Area3D" parent="Room"]
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unique_name_in_owner = true
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@@ -1047,6 +1053,15 @@ collision_mask = 10
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 11.1021, 1.9843, 8.2923)
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shape = SubResource("BoxShape3D_e81mq")
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[node name="MinimapShadow" type="Node3D" parent="Room"]
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unique_name_in_owner = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Room/MinimapShadow"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.8047, -2.35338, 8.12474)
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layers = 2
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sorting_offset = 100.0
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mesh = SubResource("PlaneMesh_8327w")
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[node name="Lights" type="Node3D" parent="."]
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[node name="OmniLight3D" type="OmniLight3D" parent="Lights"]
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