Add minimap shadows

This commit is contained in:
2026-01-31 18:31:50 -08:00
parent 4801d7d9b3
commit a9ed8fda10
59 changed files with 1234 additions and 9587 deletions

View File

@@ -22,17 +22,6 @@ polygons = [PackedInt32Array(1, 0, 2), PackedInt32Array(2, 0, 3), PackedInt32Arr
[sub_resource type="PlaneMesh" id="PlaneMesh_csng8"]
size = Vector2(200, 200)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_buew1"]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("14_csng8")
texture_filter = 0
[sub_resource type="PlaneMesh" id="PlaneMesh_tmm58"]
material = SubResource("StandardMaterial3D_buew1")
size = Vector2(140, 60)
[sub_resource type="Animation" id="Animation_iert2"]
resource_name = "Pulse"
length = 2.0125
@@ -71,6 +60,17 @@ _data = {
&"RESET": SubResource("Animation_xsgnx")
}
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_buew1"]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("14_csng8")
texture_filter = 0
[sub_resource type="PlaneMesh" id="PlaneMesh_tmm58"]
material = SubResource("StandardMaterial3D_buew1")
size = Vector2(140, 60)
[node name="Floor1a" type="Node3D"]
script = ExtResource("1_giyav")
@@ -154,11 +154,17 @@ layers = 0
mesh = SubResource("PlaneMesh_csng8")
skeleton = NodePath("../..")
[node name="Minimap" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.0225, 23.2377, 54.897)
mesh = SubResource("PlaneMesh_tmm58")
[node name="Minimap" type="Node3D" parent="."]
[node name="AnimationPlayer" type="AnimationPlayer" parent="Minimap"]
root_node = NodePath("../Minimap")
libraries = {
&"": SubResource("AnimationLibrary_gya62")
}
[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.0225, -3.7623, 54.897)
layers = 2
sorting_offset = 300.0
mesh = SubResource("PlaneMesh_tmm58")
skeleton = NodePath("../..")