Add minimap shadows
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@@ -22,17 +22,6 @@ polygons = [PackedInt32Array(1, 0, 2), PackedInt32Array(2, 0, 3), PackedInt32Arr
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[sub_resource type="PlaneMesh" id="PlaneMesh_csng8"]
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size = Vector2(200, 200)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_buew1"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("14_csng8")
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texture_filter = 0
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[sub_resource type="PlaneMesh" id="PlaneMesh_tmm58"]
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material = SubResource("StandardMaterial3D_buew1")
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size = Vector2(140, 60)
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[sub_resource type="Animation" id="Animation_iert2"]
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resource_name = "Pulse"
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length = 2.0125
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@@ -71,6 +60,17 @@ _data = {
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&"RESET": SubResource("Animation_xsgnx")
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}
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_buew1"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("14_csng8")
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texture_filter = 0
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[sub_resource type="PlaneMesh" id="PlaneMesh_tmm58"]
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material = SubResource("StandardMaterial3D_buew1")
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size = Vector2(140, 60)
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[node name="Floor1a" type="Node3D"]
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script = ExtResource("1_giyav")
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@@ -154,11 +154,17 @@ layers = 0
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mesh = SubResource("PlaneMesh_csng8")
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skeleton = NodePath("../..")
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[node name="Minimap" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.0225, 23.2377, 54.897)
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mesh = SubResource("PlaneMesh_tmm58")
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[node name="Minimap" type="Node3D" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Minimap"]
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root_node = NodePath("../Minimap")
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libraries = {
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&"": SubResource("AnimationLibrary_gya62")
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}
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.0225, -3.7623, 54.897)
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layers = 2
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sorting_offset = 300.0
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mesh = SubResource("PlaneMesh_tmm58")
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skeleton = NodePath("../..")
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