Add debug menu, add ability to load next floor or spawn item
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@@ -24,6 +24,8 @@ public partial class InGameUI : Control, IInGameUI
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[Node] public IUseTeleportPrompt UseTeleportPrompt { get; set; } = default!;
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[Node] public IDebugMenu DebugMenu { get; set; } = default!;
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[Dependency] private IGameRepo _gameRepo => this.DependOn<IGameRepo>();
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public IInGameUILogic InGameUILogic { get; set; } = default!;
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://b1muxus5qdbeu"]
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[gd_scene load_steps=8 format=3 uid="uid://b1muxus5qdbeu"]
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[ext_resource type="Script" uid="uid://dlq2mkhl4pe7a" path="res://src/ui/in_game_ui/InGameUI.cs" id="1_sc13i"]
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[ext_resource type="PackedScene" uid="uid://bwbofurcvf3yh" path="res://src/minimap/Minimap.tscn" id="2_6sfje"]
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@@ -6,6 +6,7 @@
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[ext_resource type="PackedScene" uid="uid://dxl8il8f13c2x" path="res://src/ui/player_ui/PlayerInfoUI.tscn" id="4_46s5l"]
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[ext_resource type="PackedScene" uid="uid://bea2waybmgd6u" path="res://src/ui/teleport_prompt/UseTeleportPrompt.tscn" id="5_h1hgq"]
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[ext_resource type="Script" uid="uid://dj6oqler47dqf" path="res://src/utils/FpsCounter.cs" id="7_c6o8j"]
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[ext_resource type="PackedScene" uid="uid://8f3dk16nj0dn" path="res://src/menu/DebugMenu.tscn" id="7_llomk"]
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[node name="InGameUI" type="Control"]
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process_mode = 3
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@@ -48,3 +49,8 @@ anchor_bottom = 0.021
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offset_right = -0.320004
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offset_bottom = 0.319998
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script = ExtResource("7_c6o8j")
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[node name="DebugMenu" parent="." instance=ExtResource("7_llomk")]
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unique_name_in_owner = true
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visible = false
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layout_mode = 1
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