Add debug menu, add ability to load next floor or spawn item
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@@ -37,7 +37,7 @@ public partial class MonsterRoom : DungeonRoom
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var enemy = enemyDatabase.EnemyList[rng.RandWeighted(enemyDatabase.SpawnRate)];
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var instantiatedEnemy = enemy.Instantiate<Enemy>();
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instantiatedEnemy.Position = new Vector3(spawnPoint.Position.X, -0.5f, spawnPoint.Position.Z);
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instantiatedEnemy.Position = new Vector3(spawnPoint.Position.X, 0, spawnPoint.Position.Z);
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AddChild(instantiatedEnemy);
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}
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}
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