Switch navigation mesh to be based on collision only, not collision and texture meshes

Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
This commit is contained in:
2026-02-25 22:33:38 -08:00
parent 9d18bbb349
commit a686ce2fbc
59 changed files with 442 additions and 457 deletions

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@@ -32,5 +32,6 @@ public enum UsableItemTag
DecreaseAllStats,
Clone,
MeltAllEquipment,
RestoreStats
RestoreStats,
GlueAllEquipment
}