Switch navigation mesh to be based on collision only, not collision and texture meshes

Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
This commit is contained in:
2026-02-25 22:33:38 -08:00
parent 9d18bbb349
commit a686ce2fbc
59 changed files with 442 additions and 457 deletions

View File

@@ -89,6 +89,7 @@ theme_override_styles/pressed_mirrored = ExtResource("3_dftre")
theme_override_styles/pressed = ExtResource("3_dftre")
theme_override_styles/normal_mirrored = ExtResource("3_dftre")
theme_override_styles/normal = ExtResource("3_dftre")
disabled = true
shortcut = ExtResource("2_7fwjx")
text = "Enemy Viewer"
alignment = 0
@@ -114,6 +115,7 @@ theme_override_styles/pressed_mirrored = ExtResource("3_dftre")
theme_override_styles/pressed = ExtResource("3_dftre")
theme_override_styles/normal_mirrored = ExtResource("3_dftre")
theme_override_styles/normal = ExtResource("3_dftre")
disabled = true
shortcut = ExtResource("2_7fwjx")
text = "Gallery"
alignment = 0