Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
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@@ -89,6 +89,7 @@ theme_override_styles/pressed_mirrored = ExtResource("3_dftre")
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theme_override_styles/pressed = ExtResource("3_dftre")
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theme_override_styles/normal_mirrored = ExtResource("3_dftre")
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theme_override_styles/normal = ExtResource("3_dftre")
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disabled = true
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shortcut = ExtResource("2_7fwjx")
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text = "Enemy Viewer"
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alignment = 0
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@@ -114,6 +115,7 @@ theme_override_styles/pressed_mirrored = ExtResource("3_dftre")
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theme_override_styles/pressed = ExtResource("3_dftre")
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theme_override_styles/normal_mirrored = ExtResource("3_dftre")
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theme_override_styles/normal = ExtResource("3_dftre")
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disabled = true
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shortcut = ExtResource("2_7fwjx")
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text = "Gallery"
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alignment = 0
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