Switch navigation mesh to be based on collision only, not collision and texture meshes

Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
This commit is contained in:
2026-02-25 22:33:38 -08:00
parent 9d18bbb349
commit a686ce2fbc
59 changed files with 442 additions and 457 deletions
File diff suppressed because one or more lines are too long