Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
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@@ -13,7 +13,7 @@ viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
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[node name="Hitbox" type="RigidBody3D"]
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process_mode = 1
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collision_layer = 3072
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collision_layer = 1024
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collision_mask = 2049
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gravity_scale = 0.2
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contact_monitor = true
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