Switch navigation mesh to be based on collision only, not collision and texture meshes

Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
This commit is contained in:
2026-02-25 22:33:38 -08:00
parent 9d18bbb349
commit a686ce2fbc
59 changed files with 442 additions and 457 deletions
@@ -13,7 +13,7 @@ viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
[node name="Hitbox" type="RigidBody3D"]
process_mode = 1
collision_layer = 3072
collision_layer = 1024
collision_mask = 2049
gravity_scale = 0.2
contact_monitor = true