Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
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@@ -11,7 +11,7 @@ PermanentRaiseHPAmount = 0
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PermanentRaiseVTAmount = 8
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Name = "Stelo Fragment"
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StatDescription = "Restores 30 VT.
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If HP is currently full, raises Maximum VT by 8."
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If VT is currently full, raises Maximum VT by 8."
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FlavorText = ""
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SpawnRate = 0.5
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BonusAttack = 0
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