Switch navigation mesh to be based on collision only, not collision and texture meshes

Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
This commit is contained in:
2026-02-25 22:33:38 -08:00
parent 9d18bbb349
commit a686ce2fbc
59 changed files with 442 additions and 457 deletions

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@@ -11,7 +11,7 @@ PermanentRaiseHPAmount = 0
PermanentRaiseVTAmount = 8
Name = "Stelo Fragment"
StatDescription = "Restores 30 VT.
If HP is currently full, raises Maximum VT by 8."
If VT is currently full, raises Maximum VT by 8."
FlavorText = ""
SpawnRate = 0.5
BonusAttack = 0