Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
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@@ -9,7 +9,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Export/Export.exe"
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export_path="../../Demo/Export.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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