Rewrite and simplify Inventory Menu, various fixes for item effects
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@@ -44,9 +44,9 @@ public partial class InGameUI : Control, IInGameUI
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InGameUILogicBinding
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.Handle((in InGameUILogic.Output.AnnounceMessageOnMainScreen output) => { InventoryMessageUI.DisplayMessage(output.Message); })
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.Handle((in InGameUILogic.Output.AnnounceMessageInInventory output) => { InventoryMenu.DisplayMessage(output.Message); })
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.Handle((in InGameUILogic.Output.RemoveItemFromInventory output) => { InventoryMenu.RemoveItem(output.Item); })
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.Handle((in InGameUILogic.Output.ShowInventory _) => { InventoryMenu.RefreshInventoryScreen(); InventoryMenu.Show(); InventoryMenu.SetProcessInput(true); })
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.Handle((in InGameUILogic.Output.AnnounceMessageInInventory output) => { })
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.Handle((in InGameUILogic.Output.RemoveItemFromInventory output) => { })
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.Handle((in InGameUILogic.Output.ShowInventory _) => { InventoryMenu.Show(); InventoryMenu.SetProcessInput(true); })
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.Handle((in InGameUILogic.Output.HideInventory _) => { CloseInventory(); });
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InGameUILogic.Start();
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