Rewrite and simplify Inventory Menu, various fixes for item effects
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@@ -1,16 +1,29 @@
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://lu0ddu3538p6"]
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[ext_resource type="Texture2D" uid="uid://dw06kkltgk3sv" path="res://src/items/consumable/textures/ydunic fragment.PNG" id="1_4llax"]
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[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_q4pyq"]
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[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_q4pyq"]
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[resource]
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script = ExtResource("2_q4pyq")
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HealHPAmount = 30
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RaiseHPAmount = 8
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HealVTAmount = 0
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RaiseVTAmount = 0
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HealVTAmount = 8
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PermanentRaiseHPAmount = 0
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PermanentRaiseVTAmount = 0
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Name = "Ydunic Shard"
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Description = "A fragment of the divine fruit, frozen in time.
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Restores 30 HP. If HP full, raises MAX HP by 8."
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Texture = ExtResource("1_4llax")
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SpawnRate = 0.1
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_4llax")
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