Rewrite and simplify Inventory Menu, various fixes for item effects

This commit is contained in:
2025-11-04 01:12:16 -08:00
parent 7b7fc910bd
commit a5846e08dc
49 changed files with 1070 additions and 826 deletions

View File

@@ -1,16 +1,29 @@
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://75fpkwfp0t0k"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="1_f8ogj"]
[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="1_f8ogj"]
[ext_resource type="Texture2D" uid="uid://dbl5v5i1s3m2u" path="res://src/items/consumable/textures/stelo fragment.PNG" id="1_ic5xm"]
[resource]
script = ExtResource("1_f8ogj")
HealHPAmount = 0
RaiseHPAmount = 0
HealVTAmount = 30
RaiseVTAmount = 10
PermanentRaiseHPAmount = 0
PermanentRaiseVTAmount = 10
Name = "Stelo Fragment"
Description = "A small gathered piece of the former heavens.
Restores 30 VT. If VT full, raises MAX VT by 10."
Texture = ExtResource("1_ic5xm")
SpawnRate = 0.5
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_ic5xm")