Rewrite and simplify Inventory Menu, various fixes for item effects

This commit is contained in:
2025-11-04 01:12:16 -08:00
parent 7b7fc910bd
commit a5846e08dc
49 changed files with 1070 additions and 826 deletions

View File

@@ -1,15 +1,28 @@
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://dns281deffo6q"]
[ext_resource type="Texture2D" uid="uid://bg47n2tmintm0" path="res://src/items/consumable/textures/past self remnant.PNG" id="1_rc8t1"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_e61q8"]
[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_e61q8"]
[resource]
script = ExtResource("2_e61q8")
HealHPAmount = 1000
RaiseHPAmount = 25
HealHPAmount = 999
HealVTAmount = 0
RaiseVTAmount = 0
PermanentRaiseHPAmount = 25
PermanentRaiseVTAmount = 0
Name = "Past Self's Fragment"
Description = "Restores all HP. If HP full, raises MAX HP by 25."
Texture = ExtResource("1_rc8t1")
SpawnRate = 0.05
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_rc8t1")