Rewrite and simplify Inventory Menu, various fixes for item effects
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@@ -1,16 +1,29 @@
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://d0cxrf0nldona"]
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[ext_resource type="Texture2D" uid="uid://ttmu3vttq8yo" path="res://src/items/consumable/textures/amrit shard.PNG" id="1_f1n30"]
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[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_riwik"]
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[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_riwik"]
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[resource]
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script = ExtResource("2_riwik")
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HealHPAmount = 60
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RaiseHPAmount = 16
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HealVTAmount = 0
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RaiseVTAmount = 0
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PermanentRaiseHPAmount = 16
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PermanentRaiseVTAmount = 0
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Name = "Amrit Shard"
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Description = "A droplet of the heavenly elixir, frozen in time.
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Restores 60 HP. If HP full, raises MAX HP by 16."
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Texture = ExtResource("1_f1n30")
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SpawnRate = 0.05
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_f1n30")
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