Rewrite and simplify Inventory Menu, various fixes for item effects
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@@ -28,6 +28,14 @@ public partial class Accessory : EquipableItem
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public override float ThrowSpeed => Stats.ThrowSpeed;
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public override int BonusAttack => Stats.BonusAttack;
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public override int BonusDefense => Stats.BonusDefense;
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public override int BonusHP => Stats.BonusHP;
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public override int BonusVT => Stats.BonusVT;
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public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance);
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[Save("accessory_tag")]
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