Rewrite and simplify Inventory Menu, various fixes for item effects
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@@ -62,7 +62,6 @@ public class ItemDatabase
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weaponScene.Stats = weaponInfo;
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if (!database.Contains(weaponScene))
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database.Add(weaponScene);
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database.Add(weaponScene);
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}
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foreach (var accessory in accessoryResources)
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@@ -72,7 +71,6 @@ public class ItemDatabase
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accessoryScene.Stats = accessoryInfo;
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if (!database.Contains(accessoryScene))
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database.Add(accessoryScene);
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database.Add(accessoryScene);
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}
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foreach (var throwable in throwableResources)
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@@ -82,7 +80,6 @@ public class ItemDatabase
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throwableItemScene.Stats = throwableItemInfo;
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if (!database.Contains(throwableItemScene))
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database.Add(throwableItemScene);
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database.Add(throwableItemScene);
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}
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foreach (var consumable in consumableResources)
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@@ -92,7 +89,6 @@ public class ItemDatabase
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consumableItemScene.Stats = consumableItemInfo;
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if (!database.Contains(consumableItemScene))
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database.Add(consumableItemScene);
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database.Add(consumableItemScene);
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}
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foreach (var effectItem in effectResources)
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@@ -102,7 +98,6 @@ public class ItemDatabase
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effectItemScene.Stats = effectItemInfo;
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if (!database.Contains(effectItemScene))
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database.Add(effectItemScene);
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database.Add(effectItemScene);
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}
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Items = [.. database];
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